“It won’t be easy to compensate for RAM”: Developers Concerned About Xbox Series S Performance

this week Microsoft has finally officially unveiled the affordable next generation console Xbox series s… At $ 299, the box will be equipped with the same processor as the flagship Series X, but with slightly lower frequencies, and will offer similar I / O performance. The main differences of the younger system will be a weaker graphics chip with a capacity of 4 teraflops instead of 12 and a slower RAM of a smaller volume – 10 GB versus 16 GB for the older console.

Shortly after the announcement of the Xbox Series S, several developers from the studio id Software expressed their concerns regarding the technical specifications of the set-top box, in particular, complaining about its RAM.

Leading programmers of the id Software engine Billy Khan and Axel Gneiting see the RAM situation in the Xbox Series S as a serious issue… Both programmers agree that the much smaller and slower amount of RAM inside the Series S will be difficult to compensate for.

Axel Gneiting:

“I am very frustrated with the RAM situation in Series S. It is not easy to compensate for and will drag down the basic capabilities of next generation multiplatform games quite a lot. Compared to the previous generation, the increase in RAM was already small, and now it is practically nonexistent.

And the words that on PC games always have to scale is nonsense. Every AAA game released in the last decade or so has been designed to run on systems with minimal requirements. A slight increase in the number of samples at high settings is not at all what you could actually do with more power. The minimum specification matters. “

Billy Khan:

“The S memory situation seems to be a big problem. Much smaller memory and shared memory banks at dramatically slower speeds will be a big problem. Aggressively lowering the render resolution will help a little, but will not completely fix the problem.”

At the same time, senior programmer at Id Software Dustin Land was not as pessimistic about Series S as his colleagues, notingthat although Microsoft’s junior next-gen console is significantly weaker compared to Series X, it is still a fairly powerful system

“S is significantly weaker compared to X (4 TFLOPS vs 12.5 TFLOPS / 20 CU vs 52 CU), but still much more powerful than the base One. This is a good option for Xbox exclusives if you are going for a PS5 and don’t want to buy another expensive one. console”.

A senior technical producer also raised concerns about the specs of the Xbox Series S earlier this week. Remedy Entertainment Sasan Sepercurrently engaged in an unannounced studio project. He suggested that from a consumer’s point of view, he liked the console, but as a technical producer, he saw some problems. Later he explainedthat I spoke about the complexity of optimization.

Xbox Series X and Xbox Series S will launch in Russia simultaneously with the whole world 10th November by price 26,990 and 45,590 rubles

Read also: Boy with a bag on his head: Little Nightmares II contributors showed new screenshots and physical editions of the game

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