Limbo remember three things. Firstly, it is a brilliant artistic style and atmosphere reminiscent of the early black and white films of the era of German expressionism.
When the protagonist, a boy ran through the gloomy, dark forest, and the trees seemed to be drawn to him its branches, it simultaneously evokes the films “The Cabinet of Dr. Caligari” by Robert Wiene (Robert Wiene), «Nosferatu.
A Symphony of Horror ” Fridriha Murnau (Friedrich Murnau) and” Tired Death ” by Fritz Lang (Fritz Lang). Black-and-white palette with prevalence was black where the light is basically just the boy’s eyes, in Limbo fall in love with from the first frame.
Secondly, the constant death of the main character, which, recall, was a child. Throughout this little game we watched dozens of times, as the boy’s body is dissected into parts different traps and snares, tearing apart the spider. All of this also fits in gloomy style of German expressionism, but how frank and revealing the Danes broke the unofficial ban on the killing of children in the games, several baffle.
Finally, in Limbo It was advanced physics, allowing to solve different puzzles. However, the word “different” here is rather arbitrary – in fact most of the time the boy dragged the boxes, press the levers, crawling on the ropes and swinging on them.
Only closer to the finale appeared more interesting puzzles associated with gravity and its absence. This has led some critics chide especially whimsical authors, but their voices are drowned in the din of universal approval.
Limbo 2.0?
The Inside everything is the same, except that it is made at the other engine on the Unity, and in its black-and-white palette appeared a little more light and even color – yellow chicken, red button …
Again impeccable artistic style at the junction of gothic noir, futuristic and phantasmagoria. Again, the boy runs through the uncomfortable locations (in the woods, of course, too), is saved from the evil dogs, violently dies every five minutes, and drag the boxes.
Mechanics absolutely the same – the child is able to run back and forth, jump so grasp at things. Fight it and not learned – you need to run away, to hide, to cheat, to defraud the enemy, causing them to make unnecessary movements, and then again to run away or float away.
Almost word for word repeats some puzzles and situations. In Limbo boy could grasp paw huge mosquito and fly over the obstacle. In Inside , he also enjoys the help of the surrounding flora and fauna – such as chickens, which can lure to a special unit, that he shot them and shot down another box on the ground. All this also gave some to accuse the Danes in the monotony, and now – and in the copy itself.
Mystic, genetics and dystopia
If this is a new version of the same game, it is that the additions and improvements – more than one piece, designed and varied.
The first studio work was a grim fantasy tale with allusions to the “Divine Comedy” and the second – it is gloomy dystopia, something resembling a novelGeorge Orwell (George Orwell) «1984». All the way we run away from some strange people who either converted into other zombies, or revive the dead, whether carried out weird genetic experiments. As in the Limbo , we did not really explain, but Inside affair lasts until the very end, and there begins a surrealism that then for a long time sitting, staring at the final credits, and ask a question: what is the hell was that? History leaves a lot of space for different guesses and interpretations. Plus, there is still a hidden ending, for the opening of which the secrets you need to collect.
Also InsideDespite the blotches of color and a little lighter palette, the game is even more terrible – and all because here more than mysticism and less clear. At some point, the water we begin to attack the strange girl with long hair, as if to escape from Japanese horror. Who is or what it is, again, it is not clear, and this ignorance frightens more than understandable spiders …