Melee Weapon
Dagger killer (assassin)
Description: The cause critical damage if you attack enemies from behind.
How to get: the secret area above the starting point location Promenade of the Condemned.
Damage: 100 units.
A balanced blade
Description: A balanced blade, ensuring quick sequence of punches.
How to get: by default.
Damage: 127 units.
bloody sword
Description: causes bleeding.
How to get: falls from the zombies.
Damage: 109 units.
Broadsword (broadsword)
Description: causes great damage.
How to get: In the body of a dead person inside the cells of prisoners.
Damage: 153 units.
Cursed sword
Description: if you hit the enemy, then he is dead.
How to get: falling out of the guard.
Damage: 407 units.
Dagger sadistic cult
Description: Deals critical damage if the victim bleeding, it burns or poisoned.
How to obtain: ??? falls out.
Damage: 109 units.
mad sword
Description: Deals critical damage, if your health is below 50% of maximum.
How to get: from kamikaze falls.
Damage: -.
Hayabusa shoes
Description: The last hit deals damage and knocks enemies.
How to get: You can find the end location Forgotten Sepulchre.
Damage: 137 units.
Tepes
Description: Deals critical damage when the enemies are against the wall.
How to get: falls from Incomplete One.
Damage: 120 units.
oil the sword
Description: Covers enemies flammable oil. It causes great damage when using the flame.
How to obtain: fall of the bats.
Damage: 149 units.
rapier
Description: Deals critical damage immediately after rolling.
How to get: falling out of scorpions.
Damage: 90 units.
rusty sword
How to get: the starting gun.
Damage: 119 units.
Shovel
Description: The cast of enemies and bombs.
How to get: to fall out of the zombie masters.
Damage: 145 units.
Sandals Spartans
Description: throws enemies back and interrupt their attacks.
How to get: falls from phasers.
Damage: 53 units.
studded boots
Description: Deals critical damage if hit interrupts enemy attack.
How to get: falls from Thornies.
Damage: 50 units.
evil sword
Description: Deals critical damage, if you are attacked in a row.
How to get: falls from Flying Biter and Corpse Biter.
Damage: 131 units.
Nutcracker
Description: stuns enemies that have more than 75% HP.
How to get: by default.
Damage: 104 units.
Torch
Description: ignites enemy and inflicts 2.7 points of damage per second.
How to get: falls from Ossuary.
Damage: 99 units.
dual daggers
Description: deal critical damage to a third consecutive punch.
How to get: by default.
Damage: 136 units.
War spear
Description: causing a critical damage when struck several opponents.
How to get: fall of the mechanical spiders.
Damage: 149 units.
Ranged Weapon
beginner bow
Description: When killing the victim, then restore the supply of arrows.
How to get: the starting gun.
Damage: 64 units.
Bow and arrows are endless
Description: infinite ammo.
How to get: falls from the dead archers.
Damage: 76 units.
Electric whip
Description: automatically aim at the nearest enemy.
How to get: by default.
Damage: 64 units.
Fire Brands
Description: set fire to the land, and your enemies take damage to 3 units per second.
How to get: by default.
Damage: 8 units.
heavy crossbow
Description: simultaneously shoots multiple bolts.
How to get: falls from Incomplete One.
Damage: 280 units.
bow hunter
Description: Deals critical damage if you attack from afar.
How to get: Located on the location Timed Gate.
Damage: 75 units.
Ice bow
Description: Freezes enemies afflicted with arrows.
How to get: falls from the dead archers.
Damage: 13 units.
infantry onions
Description: causing a critical damage when attacking at close range.
How to get: falls from the dead archers.
Damage: 68 units.
Quick onion
Description: Deals critical damage if the target has two or more arrows in his body.
How to get: the secret area above the starting point location Prisoners’ Cells.
Damage: 80 units.
Luk-Repeater
Description: Shoot the explosive bolts.
How to get: Hunter drops out.
Damage: 122 units.
Metatelʹnyj knife
Description: Causes bleeding for two seconds. Weapons will automatically aim at the nearest enemy.
How to get: by default.
Damage: 14 units.
Valmontsky whip
Description: ignores shields and causes critical damage when attacking a maximum range.
How to get: falls from worms.
Damage: 53 units.
unfold whip
Description: ignore shields and turns victims straight to you.
How to get: falls out pirate captains.
Damage: 115 units.
shields
Targe
Description: forces you to make a leap forward.
How to get: Located on the location Timed Gate.
Damage: 43 units.
Blood shield
Description: The blocks attacks and causes bleeding for three seconds all nearby enemies.
How to get: to fall out of shield-bearers.
Damage: 33 units.
fortified shield
Description: When you parry to activate the force field.
How to get: to fall out of shield-bearers.
Damage: 33 units.
Good wooden shield
Description: Like any ancient shield allows you to block the attack and temporarily protects you if you cause damage.
How to get: the starting gun.
Damage: 33 units.
greedy shield
Description: The blocks attacks from opponents and shakes more gold. It turns into gold enemy arrows.
How to get: by default.
Damage: 67 units.
pushing the shield
Description: The blocks attacks and violently pushes blocked enemies.
How to get: falling out of catchers.
Damage: 44 units.
spike shield
Description: The blocks attacks and causing heavy damage.
How to get: drops out of running zombies.
Damage: 211 units.
Strong shield
Description: The blocks and punches to stun attacks.
How to get: by default.
Damage: 44 units.