Hyde Dead Cells – All Weapons

Melee Weapon

Dagger killer (assassin)

Description: The cause critical damage if you attack enemies from behind.

How to get: the secret area above the starting point location Promenade of the Condemned.

Damage: 100 units.

A balanced blade

Description: A balanced blade, ensuring quick sequence of punches.

How to get: by default.

Damage: 127 units.

bloody sword

Description: causes bleeding.

How to get: falls from the zombies.

Damage: 109 units.

Broadsword (broadsword)

Description: causes great damage.

How to get: In the body of a dead person inside the cells of prisoners.

Damage: 153 units.

Cursed sword

Description: if you hit the enemy, then he is dead.

How to get: falling out of the guard.

Damage: 407 units.

Dagger sadistic cult

Description: Deals critical damage if the victim bleeding, it burns or poisoned.

How to obtain: ??? falls out.

Damage: 109 units.

mad sword

Description: Deals critical damage, if your health is below 50% of maximum.

How to get: from kamikaze falls.

Damage: -.

Hayabusa shoes

Description: The last hit deals damage and knocks enemies.

How to get: You can find the end location Forgotten Sepulchre.

Damage: 137 units.

Tepes

Description: Deals critical damage when the enemies are against the wall.

How to get: falls from Incomplete One.

Damage: 120 units.

oil the sword

Description: Covers enemies flammable oil. It causes great damage when using the flame.

How to obtain: fall of the bats.

Damage: 149 units.

rapier

Description: Deals critical damage immediately after rolling.

How to get: falling out of scorpions.

Damage: 90 units.

rusty sword

How to get: the starting gun.

Damage: 119 units.

Shovel

Description: The cast of enemies and bombs.

How to get: to fall out of the zombie masters.

Damage: 145 units.

Sandals Spartans

Description: throws enemies back and interrupt their attacks.

How to get: falls from phasers.

Damage: 53 units.

studded boots

Description: Deals critical damage if hit interrupts enemy attack.

How to get: falls from Thornies.

Damage: 50 units.

evil sword

Description: Deals critical damage, if you are attacked in a row.

How to get: falls from Flying Biter and Corpse Biter.

Damage: 131 units.

Nutcracker

Description: stuns enemies that have more than 75% HP.

How to get: by default.

Damage: 104 units.

Torch

Description: ignites enemy and inflicts 2.7 points of damage per second.

How to get: falls from Ossuary.

Damage: 99 units.

dual daggers

Description: deal critical damage to a third consecutive punch.

How to get: by default.

Damage: 136 units.

War spear

Description: causing a critical damage when struck several opponents.

How to get: fall of the mechanical spiders.

Damage: 149 units.

Ranged Weapon

beginner bow

Description: When killing the victim, then restore the supply of arrows.

How to get: the starting gun.

Damage: 64 units.

Bow and arrows are endless

Description: infinite ammo.

How to get: falls from the dead archers.

Damage: 76 units.

Electric whip

Description: automatically aim at the nearest enemy.

How to get: by default.

Damage: 64 units.

Fire Brands

Description: set fire to the land, and your enemies take damage to 3 units per second.

How to get: by default.

Damage: 8 units.

heavy crossbow

Description: simultaneously shoots multiple bolts.

How to get: falls from Incomplete One.

Damage: 280 units.

bow hunter

Description: Deals critical damage if you attack from afar.

How to get: Located on the location Timed Gate.

Damage: 75 units.

Ice bow

Description: Freezes enemies afflicted with arrows.

How to get: falls from the dead archers.

Damage: 13 units.

infantry onions

Description: causing a critical damage when attacking at close range.

How to get: falls from the dead archers.

Damage: 68 units.

Quick onion

Description: Deals critical damage if the target has two or more arrows in his body.

How to get: the secret area above the starting point location Prisoners’ Cells.

Damage: 80 units.

Luk-Repeater

Description: Shoot the explosive bolts.

How to get: Hunter drops out.

Damage: 122 units.

Metatelʹnyj knife

Description: Causes bleeding for two seconds. Weapons will automatically aim at the nearest enemy.

How to get: by default.

Damage: 14 units.

Valmontsky whip

Description: ignores shields and causes critical damage when attacking a maximum range.

How to get: falls from worms.

Damage: 53 units.

unfold whip

Description: ignore shields and turns victims straight to you.

How to get: falls out pirate captains.

Damage: 115 units.

shields

Targe

Description: forces you to make a leap forward.

How to get: Located on the location Timed Gate.

Damage: 43 units.

Blood shield

Description: The blocks attacks and causes bleeding for three seconds all nearby enemies.

How to get: to fall out of shield-bearers.

Damage: 33 units.

fortified shield

Description: When you parry to activate the force field.

How to get: to fall out of shield-bearers.

Damage: 33 units.

Good wooden shield

Description: Like any ancient shield allows you to block the attack and temporarily protects you if you cause damage.

How to get: the starting gun.

Damage: 33 units.

greedy shield

Description: The blocks attacks from opponents and shakes more gold. It turns into gold enemy arrows.

How to get: by default.

Damage: 67 units.

pushing the shield

Description: The blocks attacks and violently pushes blocked enemies.

How to get: falling out of catchers.

Damage: 44 units.

spike shield

Description: The blocks attacks and causing heavy damage.

How to get: drops out of running zombies.

Damage: 211 units.

Strong shield

Description: The blocks and punches to stun attacks.

How to get: by default.

Damage: 44 units.

Read and Hyde Dead Cells – all skills and spells