The World of Warcraft community, especially in the first years after the release of the game, was one of the friendliest and most active in the industry. It was impossible to master content alone – the developers literally pushed users to socialize and communicate. The main tool for this was the guilds, which over time turned into serious associations – with their own requirements and internal philosophy.
The guilds in WoW were different: some preferred PvP and constant raids on rival capitals, others focused on raid content, and still others simply gathered a company of like-minded people with whom to have fun, flood in the general chat and shake twinkies. The guild system had a huge impact not only on the face of the community, but also on the game itself, changing it and bringing a lot to the universe.
Who, if not Method?
Method – The world record holder in World of Warcraft. For many, WoW and especially its competitive component are associated with this guild, which has grown into an eSports organization. Method players were the first to take the maximum levels in add-ons: for example, in Battle for Azeroth, one of its representatives took less than five hours to reach level 120. The guild passes the new content before anyone else and cleans raids on an epochal level of complexity. At the same time, Method takes the first lines at the World Championships in WoW as part of BlizzCon. Thanks to her streams, Method has turned all of these competitive aspects of WoW into an interesting show – what a guild race is!
On Method, the developers checked the complexity of the content – if she does not manage to pass the boss, then it definitely needs to be weakened. The guild has created an entire ecosystem for players and streamers, as well as a clear and tough training and raid schedule. During the development of new content, Method players spend almost 14 hours daily in World of Warcraft. Now this guild is the flagship of WoW and an example for everyone else.
Nurfed. How the most powerful warrior became an employee of Blizzard
Nurfed is one of the oldest guilds that was formed during beta testing. Beyond the endless brutal Alliance massacres in the Hillsbrad Foothills, she left a mark on WoW history with two of her players. One of them is Indalamar. He became famous for playing the warrior, which then was considered by many to be a weak class. While most of the community demanded reinforcements from Blizzard, Indalamar tried to prove that the class needed to be nerfed. He released a video in which he clearly demonstrated how easy it is to deal with packs of mobs due to “Bloodthirst” and “Flurry”.
The video impressed Blizzard, and she really weakened the warriors by reworking the mechanics of her abilities. The company Indalamar itself was invited to work as the creator of the equipment. Warriors in the community treated the player differently: some considered him a legend, while others criticized him for causing the class nerf. In honor of Indalamar, two rare items were added to the game – the blade and the Ramaladni ring (the hero’s nickname, written on the contrary), as well as a name card.
The second Nurfed spokesperson became the first and only owner of the Shard Link Talisman in WoW’s entire history. The amulet received Noktyn from Baron Geddon in the “Core of Fire” raid. It was the first legendary artifact in World of Warcraft. The item was removed from the game the next day. Initially, the WoW moderator (game master) wrote to Noktyn that the amulet would be taken from him, but later the developers still allowed the player to keep the only copy of this artifact. The community has two versions of why Blizzard got rid of the Shard Connect Talisman. Some believe that the power of the artifact was to blame – in addition to increasing strength, endurance and dexterity, it also gave a great bonus to resistance from the magic of fire and nature. Others believe that a stronger legendary artifact could be assembled from the amulet, but the developers abandoned this quest chain, and therefore removed the item.
Blizzard immortalized this funny incident and, in addition to Warlords of Draenor, added the elite NPC to the Warlord Noktyn, who wore the same amulet. A few years later, Noktyn himself left the guild, changed the server and nickname.
Boulderfist Heroes. “Do not, do not cry over my grave”
Guild Boulderfist Heroes could not boast of outstanding achievements like Method or Nurfed. She rather looked like a big company of close friends. The “soul” of the guild was Duck Caylee Krause, who, according to the teammates, was ready to come to their aid at any time. In the summer of 2007, Krause died of leukemia at the age of 28. One of the participants in Boulderfist Heroes Alicia wrote a farewell poem for Caylee, and then the players turned to Blizzard to perpetuate the memory of their friend. The developers responded and added a small quest to WoW. In it, a little girl Alicia asks the hero to transfer a letter with a poem to her friend Kylie Duck, who became an exact copy of the character of Krause. This NPC can still be found in Shattrath, and Alicia in Stormwind. The latter is always ready to read you her poem:
“Do not, do not cry over my grave –
My spirit never rested in her.
I became a smile and an affectionate word,
Winds and blizzards over snowy Northrend,
A dew in the fields that carelessly plays
Under the morning sun in the Western Region.
Why be sad – because I have now become
Endless sunset in Stranglethorn,
And my sonorous voice will flow through a treble
Rumbles of thunder over the eternal Nagrand.
I shine on the terraces with the moonlight
And the sleepy roofs of the night Darnassus
Wash your tears with a cool rain –
No, listen, don’t cry over me!
Do not stand at the grave night or day
I’m close, my dear. I am in your heart. ”
Blizzard has always been sympathetic to such stories – there are dozens of diverse memorials in WoW in honor of users or developers. However, the story of Krause and the poem of Alicia is one of the most moving moments in the history of World of Warcraft.
I Hate You – Alliance Nightmare
I hate you – One of the strongest Russian-speaking PvP guilds from the additions of Burning Crusade and Wrath of The Lich King. She literally lived in the capitals of the Alliance, capturing and holding cities for long hours, thereby preventing representatives of the fraction from playing. The rivals just could not give a decent rebuff I hate you. The guild reached its greatest popularity thanks to its ingenuity on the battlefield. I Hate You came up with effective strategies for the Alterac Valley, which were subsequently translated into English and used by Horde players around the world. After the release of the “Island of Conquest”, the guild found a way to almost instantly break through to the boss with the help of a landing party, which bombed the fortress gates from the inside with bombs, which ensured for itself a one hundred percent win rate. Because of this tactic, Blizzard had to change the balance and mechanics of the battlefield.
The most famous episode in history I Hate You became the “Lake Riot” – the guild for a month consistently destroyed the Alliance raids on the Lake of Ice Ice. I Hate You not only knew how to defeat the representatives of the enemy faction, but also how to dig in the fortress near the entrance to the raid after the end of the battle. In peacetime, the Alliance’s PvE guilds went to the “Vault of Archavon,” the entrance to which was just in the castle on Ice Ice Lake, and there the Horde awaited them. Representatives of the Alliance complained for a month on the forums that they could not raid normally, since I Hate You is always watching them. Because of this, the progress of the Alliance’s PvE guilds has slowed significantly. Blizzard had to redo the Ice Oceans Lake – the developers removed the opportunity to stay inside the gates of the fortress after the battle was over, so that in peacetime the Alliance players finally got access to the Archavon Vault.
The guild has now been re-created in WoW Classic under the name Hammer of the Witches. The priority for I Hate You is the same – domination in PvP. Despite the fact that the guild cannot boast of the achievements of the times of BC and WoTLK, its members’ attitude to the game remained just as serious. For example, the charter of Witch’s Hammer is a 13-page document Google Docs with strict rules and a fine system.
Overrated and Cheat Wallhack
Overrated was the successful American PvE Guild since the original World of Warcraft. She successfully conducted raids, but over time she decided to further simplify her task. The guild set a Wallhack cheat so that each time they don’t spend long hours cleaning the mobs in the Temple of An’ Qirajah, they’ll immediately go to the final boss K’ Thun. According to the representative of Overrated, they did this only a few times and only after they went through the raid honestly. Cheats saved players three to four hours in one run. Blizzard did not make such excuses, and the company issued a lifetime ban to all guild raiders. At that time, Overrated was one of the strongest on the server and successfully mastered Naxxramas honestly. Players estimated the total damage from the ban at $ 60 thousand.
In the history of WoW, there were other guilds that received punishment for using exploits, but there were no more cases of mass cheating from the strongest server players.
The heyday of the guild system has already passed. Now the player just needs to click on the “Group Search” tab to get into any dungeon, raid or complete an elite task. Information about the location of quest NPCs and even tactics for bosses is in the game itself, so the need for communication also disappears. The exception is the epoch-making raid and dungeon modes, as well as rating battlefields. To successfully participate in these aspects of the game, you still need a strong and pre-assembled team. However, most of the guilds of the Classic, BC and WoTLK times with their home-made sites through uCoz and monthly meetings in real life have long disappeared, but they still left their mark.