GRIDD: Retroenhanced

This translates into an extremely versatile shooter, where we can move with the left stick and fire at the touch of a button. The computer barriers and the various sentinels we will find in the path will try in all ways to minimize the state of health of our “virtual slider”, forcing us to memorize the patterns of our opponents and trying to retrieve the power up scattered in the game (which will increase our powers of ‘ attack or defense).

Be careful, however: To make a mistake or be hit by an enemy laser will not necessarily mean game over. To suffer a “damage” will be the score that we will have accumulated up to now, as it is a shooter with the strong arcade genius, the “perfect score” will be the ultimate goal of the true video game player, addicted to the race to the best score possible .

Unique new, some feeling of general confusion, especially in some boss-fighting or particularly chaotic situations, where the amount of screen lights and polygons will overcome the human-bearable limit. will be the score that we will have accumulated up to now, since it is a shooter with a strong arcade charm, the “perfect score” will be the ultimate goal of the true video game player, as well as the best score possible.

Unique new, some feeling of general confusion, especially in some boss-fighting or particularly chaotic situations, where the amount of screen lights and polygons will overcome the human-bearable limit. will be the score that we will have accumulated up to now, since it is a shooter with a strong arcade charm, the “perfect score” will be the ultimate goal of the true video game player, as well as the best score possible.

Unique new, some feeling of general confusion, especially in some boss-fighting or particularly chaotic situations, where the amount of screen lights and polygons will overcome the human-bearable limit.

The GRIDD: Retroenhanced gameplay allows anyone to master the basic controls of the title – after all, it is only about giving two commands over the duration of the experience – but it is also true that the learning curve will only allow those who are He grew up on bread and coin-op to fully understand the immediacy and the frenzy of a product borne in mind with the golden era of the rooms of the last century games.

This is definitely the thing that more than anything else allows the title Antab Studio to stand out from the plethora of indie products more or less similar. Fragments of a holographic rose

GRIDD: Retroenhanced


A dumbbell is the usual Arcade mode, easily completed in a handful of hours, a time span of a typically old school scroller like GRIDD: Retroenhanced. However, to give you the longevity of the title, you think of the Endless mode, which can be unlocked at a later time: this is, of course, the quintessence of Antab Studio’s vision, an unplayable game option in any way we will have to face infinite waves of avverdari and situations at cardiopalm, through paths generated procedurally.

Running to the highest score without ever disconnecting your eyes from the screen, while a calibrated curve of perfection will put you in ever more complex situations. All this to the tune of a synthwave score by Australian composer Dream Fiend still immerse more in a cyber-universe really surprising.

Regarding the rest, the included technical section, the Xbox One edition ofGRIDD: Retroenhanced does not disagree in any way with the previous version of the title available on a few months on PC via Steam.

The 60 frames per second constants are indissolubly tied to a graphics frame featuring neon opponents, laser lights, and bushy predominant geometric shapes, through which the entire experience brought to bear by the three guys from the Milan team is over. A play of other times, even before a truly unique sensory experience.