From tyranny to utopia

The important thing is to have a good starting point to work on to perfect the proposed formula. It is also not indifferent that, since it is usually played by reflexive and intelligent people, it is easier for buyers to find those who want to reason with the development teams for the good of all, instead of running into “little babies” with an easy tear. banging their fists screaming at outrage for every problem.


Stellaris is one of the most successful cases of collaboration between development teams and communities. 


Since we reviewed it just under a year ago, Paradox’s strategy changed a lot. Updating update (recently arrived at version 1.5) the development team has perfected and improved it in every aspect, effectively responding to criticism related to the advanced stages of the game and introducing features and adjustments where required. The corollary of this


growth process is Utopia, the first real expansion. In fact, in the last few months two other official DLCs have been launched, the Leviathans Story Pack and the Plantoids Species Pack, but they were not substantial as Utopia, which adds a lot of new content and goes to revolutionize different aspects of Stellaris, starting from political system.

Stellaris: Utopia is the expansion that Stellaris needed. Find out in our review


Basic Utopia goes to review all aspects related to the internal management of the empire: from the processes of growth and development to those of government. Let’s take the latter example: first there were selectable types of government that, put together,


risked creating strange and contradictory political monsters. Now we start from four general systems: democracy, oligarchy, dictatorship and inherited empire, which can be associated with civic (two basic, three if you develop a certain social technology) that allow you to shape a government closer to what is the our vision.

From tyranny to utopia
Utopia’s system of government is much more complex than that of Stellaris

The union of a system with the civic creates complex political bodies that influence the entire empire, greatly varying the reactions of our population to ideologies. For example, in a police state, militarism will take root, while a more democratic and environmentalist form of government will struggle to get it accepted. The interweaving of all these elements leads to the birth of the factions, the true master stroke of Utopia,


that is, of social groups united by a cause or a common goal. Do you do too many wars? Beware that in your empire could develop the faction of the pacifists, led by one of the representatives of your ruling class, to counter you. Are you not attentive to the environment? Expect the birth of an environmental faction.


Are you too prone to multiculturalism? Here are the right-wing racists to unite against you led by some general or a former reality show presenter with the ever-lowered tab.


The factions exert direct and unavoidable pressures on the central government, each pursuing its own political agenda.Often the latter can be in contrast with our style of play, leading us to make serious decisions, with decisive consequences for the conduct of a game. Feasible examples of the complexity of the new political system would be many others, but it is not possible to go further.


The only important thing is that you understand how complex it is and open up to many facets that make the internal management of the empire much more interesting and central in the gameplay than it was in the basic game. Imagine, for example, what can become a game in which you have to meet two factions in sharp contrast to each other. Yes, if you do not want to exacerbate the factions, creating internal conflicts that could prove lethal for the whole empire, sometimes you have to compromise …