Following Halo Infinite, one of the development leaders lost another Xbox exclusive – Everwild from Rare

According to the portal VGC, creative director of Everwild Simon Woodroffe officially left Rare at the beginning of the current month. The reason for this decision is still unknown. In an official statement, Microsoft’s internal studio assured the community that despite the specialist’s departure, the development Everwild is in good hands.

Chapter Rare Craig Duncan thanked Simon for his energetic work on Everwild and wished him the best in the future. Woodruff joined the Rare team in 2012 after more than 10 years as head of design for the Sega technology group. In a Japanese company, he served as the creative director of an arcade racing game. Sonic & All-Stars Racing Transformed

Full development leadership for the Everwild project will now pass to Louise O’Connor, who was responsible for animation at Conker’s Bad Fur Day and Banjo-Kazooie: Nuts & Bolts.

It is worth noting that in July, the head of Rare said openly that the team had not yet decided how to transfer the main themes of the game into its gameplay.

Just a few days ago, we learnedthat another Xbox exclusive has lost its leader – a long-suffering shooter Halo infinite

Read also: “What Happens to People When the Studio Closes”: Jason Schreier Announces Release Date for His New Book

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