The case where it is better in no way than this way

 Fear Effect Sedna review

In general, Sedna is the goddess of sea animals in Eskimo mythology. The hostess of seals and walruses, in addition, rules the realm of the dead and has fun as best she can.
One of the myths, for example, describes how Sedna had gnawed at her own father’s hand, because she was incredibly gluttonous.
For which she paid: she was thrown into the sea, where she died, and then became the mistress of deep-sea monsters and turned her fingers into whales and sea lions.
 In other myths Sedna appears as an innocent girl, then as a greedy woman, worthy of the strictest punishment.
In a word, the legends around it are interesting – much more interesting than Fear Effect Sedna, on these legends and founded.

The main question that I have for this game and its creators is why.

Why did you have to shoot an action with isometric and tactical mode, if neither of these does not work anyway? Why was it necessary to build a story around the Eskimo mythology, if  there is still no sensible story in Fear Effect Sedna ? Why was it necessary to revive Fear Effect exactly in this form, if the forces and money for a decent game for developers still not enough?

 Fear effect sedna gameplay

 

Most likely, then, that all the staff of the small French indie studio Sushee really love the first two games.

That’s why they decided, with the support of Square Enix Collective, to remind the players of a series popular among PlayStation owners in the early 2000s.

True, admittedly, several serious mistakes that Fear Effect can not only re-consign to oblivion, but also finally bury.

Review of Fear Effect Sedna. Game Review - Image 2

And sorry – a series of cool! And in a  separate article I explained in detail why.

In short, the first two Fear Effect are a crazy mix of completely incompatible things, including futuristic Hong Kong, triads, monsters from Chinese mythology, mercenaries, zombies, and in the second part also lesbian relationships.

All these elements Sushee tried to transfer to Sedna. True, the whole game of this did not work.

Review of Fear Effect Sedna. Game Review - Image 3

Unlike the previous parts that worked on the mechanics of the early Resident Evil (fixed camera with animated two-dimensional backdrops), the new  fear effect sedna ps4  is an isometric shooter, similar in gameplay to, say, Lara Croft and the Guardian of Light, but in quality it is noticeably inferior to it .

In Sedna, there is absolutely no sense in the dynamics of shootings – although there is a dynamic there, if most often both heroes and enemies simply stand in place in a meter from each other and burn.

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You can, of course, run around level and somersault to make it harder for the character to get into, but in reality you can not, because the levels are tiny.

It really makes sense to move only in battles with bosses, but this is still a hassle: for the first five seconds you understand what attacks you will be striking, and then 20 minutes running around the enemy, trying to get into it.

Oh yes, Fear Effect Sedna is also a tactical action, so at any time you can put the game on pause and give the characters (at the same time there may be up to five) instructions.

 

And now you have assigned the order of actions, instructed one of the characters to shoot from the crossbow, another – to put the turret, the third – to throw a grenade, and then paused and … the enemies ran up to your detachment closely and shot all at close range.

Neither the turret, nor the grenade – except that the crossbow had time to shoot, but the bolt flew past the enemy.

Review of Fear Effect Sedna. Game Review - Picture 5

Do not even hope that the characters themselves will make something out there – they will stand still and shoot out of ordinary pistols until the last.

Especially funny it looks in the battles with the bosses, when the heroes are more than one – while you are rushing around the enemy, the rest do not even move and will humbly accept all the damage before their death.

And no, putting the game on a pause every three seconds and giving instructions to all in a row does not make sense – because of the monstrous hitboxes the heroes will still die pretty quickly. So we have to take someone under direct control and deal with the situation alone.

And so the whole game, the conditions for five hours of passage will never change: how you suffered from local boevki in the first shootout, and finish in agony before the final cutscene.

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Acuity adds stealth, which, ahem, is. It also does not work, but you should know that you can (sometimes) sneak up to the enemy from behind and stick a knife in his back.

It does not work either because the enemies notice the heroes incomprehensibly how, or because it’s much easier to shoot all of them than to run five minutes before the enemy and on the way to stumble upon his friend who will see you.

In Fear Effect Sedna, even the wild setting has managed to lose in charm. Here, too, everything begins in Hong Kong, one after another there are familiar heroes, the girls of Hahn and the Rhine amusingly flirt with each other in dialogues, but after an hour and a half everything disappears, except for lesbian jokes, which can not be listened to by the finale.

After the prologue, the characters get to Greenland, where the Chinese myths from past games are replaced by Eskimo legends about mysterious spirits, tupilacs and, of course, Sedna itself.

The problem is that reading about the sea goddess Eskimos in Wikipedia is more fascinating than watching the developments in the new Fear Effect.

In the middle of the game, along with soldiers with firearms, strange shadows and huge plump fishes with paws will start pestering you, and in the end Sedna will appear. And, in general, this is all that the writers of Sushee are capable of.

It’s a shame because on the basis of Eskimo mythology it was possible to write a wonderful script – after all, the legends about Sedna are no worse than the tales of dead pharaohs and gods from Ancient Egypt.

It’s just that the first two parts were not without mysticism, so the third one also had to be crammed into it. Fear Effect Sedna, unfortunately, entirely works on the principle “it was before, it will be now”.

 

When the heroes make a fatal mistake, a specially drawn cutscene is activated with their death. In the finals there is a traditional choice, which influences the ending.

Even the pulse rate in Fear Effect Sedna remained – only before he replaced the health scale, and now he plays a decorative role, because the scale of health in the new game is also there, and first-aid kits are scattered to fill it up.