Elex, the review of the new Piranha Bytes RPG

The destiny of Magalan
Elex opens by putting the player in charge of Commander Jax, one of the high ranking officers of the Alba, one of the four factions formed on the planet of Magalan after a comet of gargantuesque proportions has rewritten history: what once was a verdant planet and florid, not unlike Earth, is today a desert of destruction, where men are no longer at the head of the food chain and all technological advances have been cleared.
 The mission that had been entrusted to Jax was to track down the spiritual leader of one of the Berserker’s enemy factions and, possibly, put an end to his life. But in carrying out his duties, Jax’s flying ship is knocked down, probably a friend of fire, and he, in keeping with the laws of the Dawn, was executed on the spot.
Almost, given that, despite a bad wound, ours survive the stubble, stripped of all his possessions and personal drone: hence an inescapable revenge mission begins, in which Jax will look for those responsible for what has happened and in trial, will know closely the other factions, once seen as simple enemies to kill. The prolonged abstinence from ‘Elex , a substance brought by comet, makes Jax free to think for himself and to experience emotions, privileges denied to all other Alba.
As you can see, the lines of history are numerous, and the plot hardly resembles to keep them together, although there are not many interesting ideas: as tradition of Piranha Bytes role play, the four factions are well-characterized and diversified between they, with the player called to a choice after a few hours of play.
The Dawns are the most hated faction on the planet: they use the enfolded use of Elex, from which they are dependent, and intend to subdue all other forms of life, restoring a hierarchical order on the planet, governed by fear and slavery.
The Berserker, the first faction in which we come across, are warriors and farmers, people who have completely abandoned the old world in favor of the values ​​of a frugal life, fueled by land gains and defense with steel swords. The last two factions are halfway between these two extremes: the Chierices worship technology and use it largely, but they do not take Elex and will not exterminate or subjugate all other living things on Magalan, while outlaws make history to themselves , interested as they are to the mere material goods and governed by nothing but their personal values.
The relationships between these factions, the way in which they will be seen by others once joined to one, and the significant differences in equipment between one another, represent some of Elex’s highest points, although the script in itself do not cry to the miracle and the quality of the secondary missions is very subliminal. but they do not take Elex and do not intend to exterminate or subjugate all the other living beings on Magalan, while outlaws make history to themselves, interested as they are only material goods and governed by nothing but their personal values.
The relationships between these factions, the way in which they will be seen by others once joined to one, and the significant differences in equipment between one another, represent some of Elex’s highest points, although the script in itself do not cry to the miracle and the quality of the secondary missions is very subliminal. but they do not take Elex and do not intend to exterminate or subjugate all the other living beings on Magalan, while outlaws make history to themselves, interested as they are only material goods and governed by nothing but their personal values.
The relationships between these factions, the way in which they will be seen by others once joined to one, and the significant differences in equipment between one another, represent some of Elex’s highest points, although the script in itself do not cry to the miracle and the quality of the secondary missions is very subliminal.