Doki Doki Literature Club!

Doki Doki Literature Club! it is not difficult to describe, since it is a typical visual novel with elements from the appointment simulator, set in a literary school club, in which four girls and the protagonist exchange poems that hide pieces of their lives. Unfortunately, Doki Doki Literature Club! it is also impossible to tell really, unless you give giant advances:


we will try to avoid them, but some mention of the contents we will necessarily have to do. Consider yourself warned. But let’s go with order: the game begins with the classic protagonist from the Japanese visual novel (but in this case the development team is Western) who must choose which school club to register.

The review by Doki Doki Literature Club!
The girls of the literary club

In great doubt, following the advice of one of his friends and enrolled in the literary club, attended by three other girls, all with some peculiarities: there is the exuberant little, the beautiful dark and the super-organized president. The story continues in a fairly typical way, with the player who, day after day, is invited to compose poems by choosing the right words to impress one of three girls (the fourth is excluded for a specific reason that we are not telling you).


So far nothing strange. Indeed, to be honest it seems to be facing a typical and seemingly trivial visual novel, which deals with its matter with lightness and superficiality. The same drawings, well made, follow the typical canons of the genre and do not leave a glimpse of what will come later. Yes, because as already said, Doki Doki Literature Club!


at some point it changes, becoming much darker and sadder. The veil of appearances seems to fall and the general levity is disintegrated by themes like depression, possession and others. But even this is a deception, because the true nature of the game begins to unravel after the end of what we can consider the first narrative cycle.


Doki Doki Literature Club! it’s completely free : you can download it and play it as much as you want without spending a penny. There are not even microtransactions to annoy the gaming experience, so you can be on the safe side.


However, one way to support the fantastic work of Team Saved is: buy the Doki Doki Literature Club Fan Pack , which contains some extras: the soundtrack (24 tracks, including some remixes), high resolution wallpaper and the catalog illustrations in PDF format. Obviously this is a completely optional purchase, but trust me: after finishing Doki Doki Literature Club! you will want to reward those who created it.


Starting the adventure a second time you immediately understand that something is wrong, including glitches, attempts at the game to take possession of our pointer, paradoxical texts and disturbing absences. We are playing with the same title. We are reading the same texts (almost all). The girls are the same. But we are living something very different.

The review by Doki Doki Literature Club!
In a literary club poetry is composed by choosing the right words

In short we are pervaded by a strong sense of uneasiness, which grows and keeps us company until one of the hidden endings, with the representation that becomes increasingly disturbing. Usually the first one is the most chilling one, in which one is “observed”,


but we guarantee that it is really worthwhile to play Doki Doki Literature Club several times! to discover the fate of all the girls and have access to the various solos of the plot. You think that at a certain point the game / player interaction becomes so deep that every gesture of ours is read and commented within the gameplay.


 Doki Doki Literature Club! reveals us then as gamers, putting us in an unpleasant and in a sense guilty position, despite the horror apparently from the


Without wanting to, we become part of the game and our gestures become pieces of the gameplay itself, to which we start to give a different weight. So we understand that the relationship with the characters we interact with is very different from what we normally sell: we are their jailers, as in a sense we are all of the videogame characters.