I do not conceal that I have always been weak for the Sorcerer, the most voted character of the strategy, but after having spotted other shooters in these months, I realized I had to be more honest with myself. So I opted for the Hunter , the most agile class of the game, the one I would recommend to anyone who prefers a more instinctive and less rational action – that you are damned, DOOM. This target is consolidated by the introduction of the new subclass, the Fulminator, that is what gets when CFA MacGrath of inFAMOUS meets Bruce Lee. To play in the role of the Fulminator gives great satisfaction, we must say, but remember that there will also be good old Pistolero, a subclass already known to Destiny veterans.
Before going into any further details, you have to make some premise on the main novelties of Destiny 2.
By focusing on the narrative component and the greater freedom of exploration in PvE, we need to focus on the new parameters that govern the abilities and strengths of each Guardian. Resilience is the attribute that determines the amount of damage that we can undergo before we run out of vital energy;
Mobility is the value on which the agility of our character is based and therefore his ability to move more or less quickly on the battlefield; Recovery, finally, measures the time taken to recover the health after being hit. These three attributes will depend on the equipped armor pieces: only through them we can customize the Guardian’s abilities based on our style of play.Journey to the Hunter’s Center
Returning to the Hunter’s figure, Mobility is certainly the value for which it is distinguished, sacrificing almost entirely the Recovery and a good part of Resilience. In a word, it’s not the most durable class, but it’s certainly the most versatile and versatile on the battlefield.
With the ability to count on their elusive skills, the Hunters will be the most dangerous enemies in the most tense stages of the game, but also the most unpredictable in the control mode. Before you catapult into the melee perceived by delusions of omnipotence, however, keep in mind the part of the resistance to the damage.
Let’s talk about the subclasses from our new entry, the Fulminator. The much-criticized Lama Danzante has been replaced by the Arc Bow, the new Hunter’s Super Skill – as always with the combination of L1 + R1 – which will allow us to start a series of stunts with which we will panic and destroy close encounters that over long distances.
The ace in the Fulminator’s sleeve could cause serious damage to PvP if activated at the right time, but this outcome is likely to change into the total defeat of the player if he or she does not possess the proper mastery of the subclass.
A slightly different speech is to be made for the Pistolero, since its traditional Golden Gun is still extremely effective in PvP: six revolver shots will be enough to obstruct the opposing team, without the slightest effort. Nothing to point out to using the two Super Skills in PvE, considering their excellent versatility in any situation.
In this regard, it is in the various branches of skill that the two subclasses find greater benefits for PvE and PvP environments.
As for the Fulminatori, we first find Via dei Guerrieri, especially useful in body-to-body collisions, after which we will get significant bonuses on the damage of subsequent attacks; Alternatively, Via del Vento is the best choice for competitive games, increasing the chances of survival of the Hunter in the most extreme situations. The Pistols will choose Via del Fuorilegge, which will unlock a series of devastating skills in PvP, and Via dei Cecchini, for those who would prefer to point to precise kills in PvE.