In response to a listener’s question, Fares said that during the development of It Takes Two, his team managed to avoid restrictions when it was required to do, for example, motion capture. This helped keep the planned release date of March 26th.
At the same time, the game designer expressed his sympathy for other developers who were forced by the pandemic to make difficult decisions. Some games had to be ported, while others were not released in the best quality.
Cyberpunk 2077 fell into the latter category, which faced criticism at the start due to a large number of bugs and performance problems. However, Fares believes the game has received an unfair amount of criticism.
As noted The gamerApparently, the game designer is ready to give CDPR an indulgence in connection with the circumstances of the release of Cyberpunk 2077.
More on review