Cities: Skylines

The City of Our Dreams
The adaptation of Cities Skylines by Tantalus and Colossal Order is therefore as a conversion without too much frills of the original game, adapted to the Microsoft controller and without any modification to the basic structure or proposed content.
But let’s start from the basics: the Xbox One version of Cities Skylinesproposes it again as a city builder with a thousand facets: the lack of a tutorial immediately makes it clear that we have to do with a product that does not look into the face of the inexperienced player, and even throws it into the inside of a professional and decidedly complex context.
First of all, we will choose the land on which to build our metropolis, paying close attention to the position we will decide to found the city. The presence of watercourses, combined with the more or less fundamental resources (including of course the energy ones), will give us the opportunity to lay the foundations for the first useful roads connecting the motorway to our home. And it is from this point that the player will have free will on how, where and where to build.
From the simple roads, we said, passing through entire agglomerates of buildings that will then compose the neighborhoods, while managing delicate elements such as the local economy, the taxes to be imposed on citizens and, most importantly, sewerage and water networks . Nothing will be left to chance, seen and considered that we will have to pay close attention to organizational priorities.
The player will be continually called upon to intervene in his own city: there will be no moment in which, even if distracted, we will be able to give a break, given the constant demands of the citizens and the problems that will arise during the construction phase. And you will be quite a bit, you can rest assured, since as soon as the city takes on the forms of a true metropolis,
Cities: Skylines
Great job, Mayor.
Every map will consist of twenty-five boxes, nine of which can be unlocked by the user, for over thirty square kilometers of building land, for a total of about one million people. And if at this point the fear of failing to manage such a large population in such a large environment will be overtaking you, you should know that the chasing work of the various sectors for the management of the staff is unbelievable: every sector, both residential, industrial or commercial, is tied to the double with the previous one thanks to a clear demand and supply system.
Balancing the various sub-funds is in fact the primary objective in Cities: Skyline: giving green light to the unjustified construction of skyscrapers will mean the short-term financial collapse, while implementing the implementation of small housing facilities in areas where tourism is particularly flourishing will in turn lower taxes on activities commercials of those sites, with a consequent increase in the overall grading index.
Of course, every area of ​​the city will require a different approach to the situation, including traffic management, pollution, or even waste disposal. Not to mention that even the deceased will need cemeteries in which to lay the sorrows of our dear citizens through better lives (paying attention to the costs of coffin transportation and burial in the Holy Field).
Of course, you do not forget the time factor, as in every city builder worthy of that name in Cities: Skylineit has a significant role, albeit unfortunately, is a sore note: the construction of residential or commercial areas will force long-awaited, and “timely” acceleration is a good and just thing. Indeed, it would be good and fair, as in this edition for Xbox One consoles we can only pause the flow of time and then resume it later.
That is to say, we will be forced to grim long and endless expectations before we see built stable or different types of lease. Frankly comes to wonder why this choice, as speeding up the time would have made the expectations much less awesome (resulting in the player’s / constructor’s enjoyment).