Cars 3: In the race for the win

An Acrobatic Saetta
The structure of Cars 3: In the race for victoryis that of the classic arcade driving game, following the school drawn by Mario Kart, with a highly targeted twist on acrobatics. The whole gameplay structure prompts the player to ride in style, pushing him to try new techniques.
With the right lever you can ride in reverse (which will also invert the controls) or on two wheels; the more you run these techniques and the more you accumulate bars for the turbo. Obviously, both situations put the player in trouble, but in order to be able to accumulate gas for extra acceleration, it is also possible to derap, as the Italian plumber has taught, collecting special items, performing stunts in the air or following particular trajectories.
If then one of the above described techniques is performed on one of these trajectories, the turbo accumulates even faster. All this power can then be used for a temporary speed boost by leveraging one of the blocks of the notches that are filled, or emptying all of them in one shot by invoking the invincibility that will allow you to surpass your opponents speed and throw them off-road by touching them.
By making a fairly close parallel with the obvious source of inspiration, Mario Kart, in which acceleration is achieved as a result of a specific action, here you can accumulate more energy through so many different sources, then you can use it at the right time .
Obviously, by directing the product to a young audience, you can enter the game and play quietly without any particular explanation: it will be the game itself to tell the player how to accelerate in the first place, and then how to perform the various stunts, perhaps by shielding the very command of what is being used less. Nevertheless, for a theoretically simple game to approach the layout of commands is wider than expected and could be particularly confusing for less patient children.

Cars 3: In the race for the win

Not just turbo
In addition to standard racing, where you race for turbo acceleration only, there are other ways in which the objects that can be launched against your opponents come into play. Always the clichés of married derivation, but also here can put in difficulty in tense situations. Even though you are very few, you have to launch several before you understand exactly how they work and how effective they are.
By adding another button to keep in mind, you can also collect objects from the backdrop to drive them in the middle of the track: that they are explosive barrels, stacks of tires or the like, a wider bend curve could waste time, but also give you the chance to collect an unexpected weapon that could make a difference. In addition to the Race and the Battle Race, in Cars 3 you can also take part in other types of event.
For example, you can look for a fast ride, or, less classic, you can go freely for a special playground where you can embark on various driving techniques and stunts as well as be able to pick up the challenges you need to complete in this arena open.
In the end, the other two modes are Elimination, where we will find on the various tracks that have to destroy the largest number of cars (and we specify that they are non-sentient or living cars like the protagonists, but simple metal compounds) in a given Time lapse: there are trucks loaded with explosive barrels or they could spin a golden car from increased value, just to give you a bit of a clue to the situation.