Without important narrative preamble we will take control of a Miriam at level 15, so not at the beginning of his adventure, but still far from learning all the magic mechanics and not the game. In fact, the latter will get you right at the beginning of this section, breaking the crystals dedicated to them. Among other things, it is possible to recover a magic that originates from the defeated enemy’s ability to make the character suitable for any kind of situation and enemy.
Regarding the explorative component, the title looks more cautious and rich than we remembered. In addition to the very classic platforms in the sequence and reachable jump after jumping, there will be mechanisms to reach secret areas tied to enemies, so that in the build to a colleague happened to find almost accidentally at a point of the map separated by us from a door, simply jumping on the rapier to an arpia that was attacking him.