Assassin’s Creed: Origins

Honor, revenge, I believe.

To tell the origins of the Creed, Ubisoft has decided to set its Origins in ancient Egypt during the Ptolemaic period, time window rich in interesting ideas and able to intertwine, as usual, with the true story of humanity. In a difficult time for the Egyptian people, Bayek will find himself in a socio-political plot that will lead him to discover disconcerting facts, spurring him to make important decisions.
We tell you immediately: the story of this new Assassin’s Creedis beautiful, in the true sense of the word. An authentic descent to the hell for the Medjay, which will be flanked by the charismatic and successful Aya, wife of the protagonist and character who can steal the scene over and over again. Aya is certainly better off than Bayek, who despite an interesting start to the final remains quite flat and motivated by a single, single feeling: revenge.
The narrative will traverse the struggle of the people against the mighty powers represented by a cabal that precedes the formation of true Templars. The narrative structure is divided into four acts plus an epilogue, which in total will keep you glued to the screen for not less than 30 hours of total duration. Net of a central part a bit frustrating (we’ll talk about it in the next paragraph), the Origins storyis built in such a way as to arrive at a final climax of impacts and undeniably exciting. There are really incredible moments that you will remember for a long time and that will leave you wanting to return to them over and over again.
This is because the path created by the development team is long and winding, but surrounded by a setting that simply leaves open. Origins’s open world is widespread, especially at a glance: Alexandria, Menfi and all other cities of Egypt are made with such a cure as to leave open.
We’ve played Xbox One X and we’ll tell you in a separate article about how the new Microsoft console behaves, but in the meantime we want to make sure that from the Technicolor Originsexcels: from the smallest houses to the most impressive buildings, everything is done with care and love towards a territory that in ancient times was really a virtually unparalleled spectacle, here reproduced in a truly credible and immortal digital incarnation thanks to a photomode more than pleasant and surprisingly malleable. People who inhabit Egypt then are alive, you will notice walking around the various places: they work, discuss, interact and recognize Bayek, welcoming him as a savior.
Getting out of the urban agglomerations will take you to the desert, which leaves breathless for its immensity: miles and miles of dunes, sprawled by mysterious structures or the imposing Pyramids of Giza. Exploration of the territory will be crucial, to discover all the secrets of First Civilization: tombs, pyramids, caves and other little creatures that help create an almost perfect game world for aesthetics and the ability to immerse the player in it.
Be careful then to wander for too long under the overwhelming heat of the sun: Bayek may have hallucinations … Something is lost in the narrow shots, which are not as manic and perfect as the landscape: facial animations not always impeccable and more than one recycled asset to create the inhabitants of Egypt, except for all the various comprimers who enjoy a finer finish and therefore will be well recognized.
However, there was no better choice for the rebirth of caves and other little creatures that help create an almost perfect game world, for aesthetics and the ability to immerse the player in it. Be careful then to wander for too long under the overwhelming heat of the sun: Bayek may have hallucinations …
Something is lost in the narrow shots, which are not as manic and perfect as the landscape: facial animations not always impeccable and more than one recycled asset to create the inhabitants of Egypt, except for all the various comprimers who enjoy a finer finish and therefore will be well recognized. However, there was no better choice for the rebirth of caves and other little creatures that help create an almost perfect game world, for aesthetics and the ability to immerse the player in it.