The latest effort of Turn 10 stands as the perfect title to show the muscles of Xbox One X, the new Microsoft console coming up on November 7, but who owns a PC with a proper configuration can try in advance this driving experience maximum of its capabilities,
to 4K real and with an effectiveness probably higher than what we will see in action on the next platform of the house of Redmond – except for antialiasing . And so, after trying the game for several hours on Xbox One S, we finally got our hands on the Windows 10 version.
Forza Motorsport 6: Apex had given us a taste of the potential of the Universal Windows Platform where used with certain products and in an optimal way (because, let’s remember, things did not always go well), but we were not prepared for a visual impact gender.
The graphics of Forza Motorsport 7, while very valid in the Ultra HD upscaled Xbox One S, takes on new life on PC thanks to the real 4K and ultra adjustments that our configuration has allowed us to use. The detachment is clear, the level of
detail is absolute but above all the quality of the cars in the race beyond our surprise, given that the traditional difference in terms of effectiveness and clarity between the vehicle we control and those entrusted to the car is missing. artificial intelligence.
We are talking about the limitations that just on Xbox One X we could find, after all, the console will have to put aside the necessary resources to avoid frame rate drops in the most hectic situations. It’s in fact when there are all the cars on the screen, it’s raining heavily and we launch like crazy towards a barrier that the engine is struggling, losing a few frames; what we imagine on the new Microsoft console will not happen precisely thanks to some renunciation,
small or large. However, it is also enough here to lighten the GPU load to eliminate the problem, resting on the convenience of the dynamic approach, which instantly changes the resolution or any of the presets to keep the reference frame rate (30 or 60 frames per second) , in both cases with vertical sync or without), or by manually selecting the items that interest us.
The options in this sense are extremely numerous and open to broad scalability even downwards, which some publications have already verified. It is possible to act first on the resolution, from 720p to 2160p, set the overall rendering quality up to ultra and change the parameters related to the dynamic optimization.The latter include multisampling / downsampling (which allows you to reach up to 8K real), anisotropic
filter, the quality of motion blur and shadows, particle resolution, procedural quality, livery, mirror, cars in track and again of the particles, the reflections on the water, the antialiasing (only the MSAA is available), the reflections on the lens and the windscreen,
the texture of the track and the general reflections. A note for the smoke produced by the tires during heavy braking and drifting: there are obvious artifacts that have escaped us on Xbox One S, perhaps due to the lower resolution, and we hope that the developers can fix it by an update.
That said, we were able to set up the real 4K resolution and all the parameters as much as possible, enjoying an experience that maintains 60 frames per second without any problem, subject to the extreme situations mentioned above or the multiplayer races,
although in the latter case the question probably depends on the netcode, not yet very stable according to our tests even in the Windows environment. The support for HDR is nothing but the proverbial icing on the cake of an excellent technical sector, able to greatly enhance the views and light contrasts in the daylight hours.
There was a lot of talk about the weather of Forza Motorsport 7 and the script that would seem to adjust the changes: waiting for an eventual clarification from Turn 10, we reiterate how the lighting of this new episode gives new charm and personality to the tracks, even those repeated several times during the series: a result not a little. THE’