Take on Mars review
The DayZ players have been waiting for the title they paid for since December 2013, but in the meantime the updates have become smoother and the way to go before seeing the 1.0 release is still long.
We are not talking about a game of a few thousand copies, but one that has sold more than three and a half million. Things got much worse at Take on Mars: launched in a decent state for an Early Access, it sold a few tens of thousands of copies.
The updates were there, but finally Bohemia decided to close it, launching a final version that unfortunately pays in a pitiful state.
Could it improve by extending its development time? Of course, but calculate that even Take on Mars is mars simulation game goes around since 2013 … the truth is that early access, by way of raising funds to complete the development of a game, has become a parking lot for long-gestation products, which they end up never really concluded so as to extend their commercial life.
When the commercial life is not there, then here’s the trouble. It is not always so bad, but now the cases of curtains dropped too soon are numerous and it would be appropriate to start reflecting on, perhaps to impose stakes to developers, so as to avoid unpleasant situations.
Take on Mars is an incredible simulation of Mars and all the bugs you can imagine
Take on Mars gameplay
MARS AND ITS DERIVATIVES
As we said, Take on Mars has been around since 2013. It is a product designed for a narrow niche of players, which simulates the first stages of the conquest of Mars. The game is divided into two campaigns: the first is guided by robotic scientific instruments, such as rovers and various probes, with which we must study the surface of the red planet. It is a very slow and fascinating phase, although it requires great patience.
In the second, they take on the role of an astronaut engineer named Mark Willis, who has to survive after his mission was wiped out during the spot.
Already here we can detect one of the problems taken by take on mars europa during development: initially it was thought of as a simulator, and was therefore focused on the reconstruction of the most strictly scientific part of the first approaches to the red planet.
Over time, the original design has been somewhat marginalized to introduce some of the more fashionable sandbox survival mechanics, who have minecrafted it quite a bit. So now the activity most practiced by the players is not the discovery of Mars, but its actual colonization. Over time, craft and building construction systems have been introduced
.The scientific campaign remains, but is in fact secondary to the other, which acts as a flywheel for all other modes.To play them in sequence, they seem to come from two different titles, although some elements of the scientific one return to the survival campaign.
If desired, it is also possible to completely ignore the campaigns and devote themselves to the scenarios, that is, to individual missions with specific objectives. The game has a handful already included, but if you want you can download others, made by users with the editor included in the game, from the Steam Workshop. I
n short, there are many contents, as well as several touches of class. Just to give an example, we mention the different 3D interface depending on the vehicle used (if you want you can also use more traditional screen interfaces, but should be selected in the menu).
Exploring the surface of Mars, reproduced starting from real scientific documents, is undoubtedly fascinating. Of course, some operations are really difficult to do, since the simulative nature has been taken too seriously and even moving a single object is more complicated than expected.
However, these are details, in the sense that those who are interested in Take on Mars will certainly not make big problems for the excesses caused by the accuracy of the simulation.