The story begins with Kojima meeting a fresh time-loop thriller Twelve minutes, which the author appreciated quite highly. He noted that he “lost track of time” during the passage, having spent about four hours during the last “call”. According to Kojima, the last time he was so fascinated was only INSIDE…
Kojima likened Twelve Minutes to past projects he had done with the Amiga and said he was intimidated by the visit. Willem Dafoeplaying one of the roles in the project.
Then the author began to speculate about what a powerful effect the solution to problems in the game gives on his own – without the help of prompts and the like. At one time, Kojima got stuck in a walkthrough The Portopia Serial Murder Casethinking about looking for an answer for over a week. Today this is difficult to achieve:
The joy of solving on your own was wonderful, but the whole process was part of the game. Today it is difficult to create riddles in games, because everyone will find out the answers very quickly.
Hideo Kojima
Kojima noted that he himself added such difficult tasks to MGS and Death stranding, however, now the very approach to this type of gameplay has changed.
I think that now the gameplay has changed from “decide on your own” to “decide in a way that is convenient for you.”
Hideo Kojima
Kojima’s thoughts also touched on his acquaintance with Resident Evil on PS1 – he began to play the game for Chris, but since the game was scary, and in the process the hero died too many times, the author stopped playing it.
But after moving to Tokyo, where he took the console, one night he decided to try the horror game again.
I bought a walkthrough guide, put it on my lap and started playing as Jill. Completed the game successfully.
Hideo Kojima
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