Developers from the studio Counterplayresponsible for the creation of the looter action Godfalllaunching next-gen console Playstation 5, noted a short interview with the magazine PlayStation Official Magazine UK…
Kate Lee, the founder of the team Counterplay, once again noted flattering words about the gamepad DualSense and the benefits it provides in action-oriented development like Godfall…
“It’s incredible to play DualSense. In a sense, we have the opportunity to adjust and adjust the level of vibration and recoil, and therefore the associated sensations. It’s about the ability to create games, whole worlds that remain dynamic, alive, natural responsive to your actions.
We have built our game in such a way that at certain moments the sword of your character could be literally physically felt – to feel the resistance from the blow, the collision of steel, the recoil, “explains the developer.
But the controller is not the only strong point. Playstation 5which the authors Godfall tried to use it as efficiently as possible. The team also liked the social system of the new console – its authors also diligently involved in their development…
“Now it is much easier to invite a friend to the voice chat, and later immediately start playing. It seems to me that such moments mean a lot for players. I sent an invitation – ready. That is, completely bypassing the attempts to figure out exactly how to organize all this. [Sony] has created an even more effective social system that allows you to interact with friends. The final result will be excellent, “- said Keith Lee.
At the heart of Godfall there are hot battles with dangerous opponents, as well as a progression system based on obtaining new types of equipment. The developers make a big emphasis on the fact that their project is not a service project and does not contain microtransactions.
Release Godfall will take place November 19 on Playstation 5 and PC in a digital store Epic Games Store…
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