The strange couple
Just like in Banjo-Kazooie , even in Yooka-Laylee we have to do with a couple of animals, protagonists of a tantalizing, lazy, serene and fanciful adventure.
During a moment of idleness of the strange duo, suddenly the conquest of the perverted Capital B is suddenly revealed, determined to
suck all the books in the world to govern the publishing market, although in truth, the antagonist’s aim is to get even higher : to conquer the world by acquiring a special and magical text able to concretize this desire. How easy it is to understand, Yooka-Layleit follows its own nature, even with regard to the plot, really basic a
nd not far from those that were platform fees of past generations. Here, all the characters are blubbering like in the past, the references are continuous and the jingles that can break through the fourth wall are never missing, even if the long turns out to be r
ather stale. Well-characterized and assorted are Yooka and Laylee, who in the course of the adventure will acquire new abilities that will allow them to reach new areas, collect key and collectible objects, overcome challenges and return to previous worlds to recover what was previously not their reach. Consider, in fact, that the title does not embrace a linear progression, but it does require the retrieval of some pages called ” pick
up feathers used as a currency to buy unpublished moves, and then return where it was not possible to face the challenges ahead. It has to do with small sandboxes, held together ideally by a main hub called Alveori Towers, which is in turn another world with its secrets and objects to collect. pick up feathers used as a currency to buy unpublished moves, and then return where it was not possible to face the challenges ahead. It has to do with small sandboxes, held together ideally by a main hub called Alveori Towers, which is in turn another world with its secrets an
d objects to collect.
Those who know how to manage Yooka-Laylee’s anti-designers have already realized how much the gaming structure is essentially identical, here reproduced by thread and sign and without any unnecessary compromise. To play the title of Playto
nic, for those who loved Banjo-Kazooie means letting go of nostalgia, having a spiritual follow up on his hands, and finding all the elements that have decreed the fortunes of the works of that era. In addition, developers wanted to showcase other sacred monsters of the Golden Age of Platforms, and this becomes more and more evident when you progress in the adventure, which can be very varied and captivating, never giving up memorable moments or over the lines.
Those beautiful ones
It would be only a glimpse of end-to-end knowledge to indicate all the parallelisms between Banjo-Kazooie and Yooka-Laylee, but thinking of a copy of a healthy plant would in any case be a serious mistake, because the latter represents i
n all respects the true evolution of that old concept, albeit timid but evident, respectful and conservative, not banal and anchored to the old style
s. Whether modern gamers will appreciate this structure – falling in disuse but still very good – remains a mystery, but if you think of being ahead of a simple, permissive and uncomplicated platform, you’re really out of the way. To complete it at 100%, it takes a good deal of dedication, skill and side
thinking, for Playtonic’s title is not just jumping on platforms and racing against time: it’s a lot more and includes a series of activities that require experimentation and patience,
For obvious reasons, the pre
cision of the control system and proper camera management is crucial in such a game, both aspects that created a lot of problems during the early stages of the test. After a few days, however, developers have provided a corrective patch that has clearly identified the most critical issues that the end user will never see.