Recently EA announced Plants vs. Zombies: Battle for Neighborville for Nintendo Switch, and in a recent interview, the developers from PopCap talked about the process of transferring a project to a hybrid console.
The port is notable for the fact that Battle for Neighborville will be the first engine-based platform game Frostbite… The team from the very beginning wanted to release the action on Switch, but there was not enough time and free hands – as a result, the version was postponed until better times.
They came after the initial release of the project in the fall of 2019 on PS4, Xbox One and PC, after which the team took on the version for Switch … and the first results were dismal.
“I remember when we first managed to launch the game, it barely showed 2 or 3 frames per second. It was a slideshow. There was a lot of work ahead“Said EA producer Melvin Theo.
Then PopCap teamed up with the studio QLOC, which previously released games like Hellblade: Senua’s Sacrifice and Dragon’s Dogma: Dark Arisenafter which the team did a lot of technical optimization and achieved a stable 30 FPS without major compromises in graphics.
Perhaps in the future, Nintendo Switch owners will have other Frostbite-based games like Battlefield, Need for Speed, Star Wars: Battlefront, Dragon Age: Inquisition, or Mass Effect: Andromeda.
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