When a shooter starts playing by the new rules: Rocket Arena review

The genre of multiplayer shooters in the past few years is experiencing some stagnation. New projects are not trying to radically redefine gameplay mechanics, preferring to use formulas proven over the years. And then unexpectedly for everyone appears Rock arena from EA and Final strike games, which is decided on a bold step and offers something original.

Before us is an online third-person shooter three by three in a bright semi-fantasy, semi-fantastic style. The world of the game in which the battles take place is called Crater. The planet is divided into regions located around a mysterious funnel left many centuries ago. Each zone has its own unique climate and features.

The inhabitants of the planet love to have fun and take part in an endless tournament Rocket championship tour in order to win first place.

The gameplay formula of Rocket Arena is unique to the genre. She is very much like a fighting game Super Smash Bros., only rethought in a third-person shooter format. Your goal is not to kill other players, but to knock them out of the arena.

Each hero has an unusual weapon that shoots missiles of various kinds. Hitting other players, you fill them with a strip of explosive scale. After filling it, the next shot will throw them out of the arena. In order not to fly out, such a player should not take damage for several seconds.

Characters can perform triple jumps, stay in the air by pushing rockets off the walls, and doing rocket jumps. In other words, the characters have enough acrobatic abilities.

Each avatar has unique abilities that affect their damage or movement in space. In addition, he can dodge a rocket. You will feel the difference in speed of movement, gun and other features.

For example, Topnotch uses a satchel instead of jumping, thanks to which you can stay in the air longer. It can also cause airstrikes to your designated points.

The girl on the hoverboard Rev moves faster than other heroes, and Kayi has a hook in the arsenal that pulls her to various surfaces.

In turn, Boone is armed with an unusual shotgun, which changes the gameplay. He shoots at once with several small rockets, and not one, like other characters. This salvo has a wide spread and is very powerful at close range.

The developers drew their missiles to all the heroes, so that in the heat of battle you could immediately understand who you were dealing with.

The uniqueness of the characters is really felt, which adds depth to the gameplay. To get used to the features of a character, you have to play for a certain time.