What do Assassin’s Creed: Valhalla and Gears 5 have in common? Digital Foundry editors scolding Xbox Series X versions

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YouTube blog editorial staff Digital foundry studied versions Assassin’s Creed: Valhalla for the next generation consoles Xbox Series X / S and PlayStation 5. However, the conclusions caused a new flurry of criticism against journalists.

New brainchild Ubisoft is a cross-platform project, however, developers continue to refine their technology. In particular, the game boasts realistic snow, volumetric clouds and improved motion blur. But there are complaints about the image reconstruction system, which has its drawbacks, which is why the final image quality cannot be called ideal.

At the same time, on the new generation of consoles, the game again uses the dynamic resolution system. According to DF, on Xbox Series X and PlayStation 5, the figure ranges from 1440-1728p. However, this is offset by performance: Valhalla shoots out 60 frames per second.

The situation is different on Xbox Series S. The resolution is 1188-1656p, and the performance is limited to 30 frames per second. Also reduced shadow resolution and environment detail. Unfortunately, performance on the Xbox Series X and PlayStation 5 isn’t perfect. Frame rates can drop below the 60 mark, which suggests that dynamic resolution should have been reduced. Tearing is also noticeable.

On a Microsoft console, performance can drop as low as 50 frames per second in busy scenes. In the videos, strange slowdowns are observed. Technology VRR could not correct the situation. The PlayStation 5 version is much more stable. On the Xbox Series S, Valhalla has a very consistent 30fps.

Presumably, this is due to the fact that developers got access to the toolkit from Microsoft later than it did. Sony… In addition, the game from Ubisoft is rather crude, which causes bugs and other problems.

Another version was voiced by a YouTube blogger ElAnalistaDeBits, which believes that the DF editors made a mistake by setting incorrect system settings. Apparently, problems with tearing and severe drawdowns are related to switching the Xbox Series X to 120Hz mode, which Assassin’s Creed Valhalla still does not support.

If the indicator in the settings is changed to 60 Hz, then the problems disappear completely. The blogger also points out that the PS5 has a slightly longer draw distance than the Xbox Series X. However, the flagship console Microsoft boasts an increased shadow rendering range.

Before that employees Digital foundry criticized for bugs in testing Gears 5 on Xbox Series X. In response, the journalist John Linneman started to complain about aggressive users Twitter

Read also: IGN Hit Digital Foundry: Gears 5 Resolution On Xbox Series X Is Difficult To Determine Due To VRS

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