For many years, developers have been using areas in their projects where the character must slowly squeeze through narrow spaces. This solution allows you to mask the loading of locations in the background and create an imitation of a seamless world.
Exactly the same scene is present in the technodem presented recently. Unreal engine 5 for Playstation 5. This caused some suspicions, since earlier Sony stated that installed in her new console is superfast SSD Allows you to almost completely get rid of the boot screens. Some began to blame openly Epic games in an attempt to hide the download of the further part of the level, however in the comment for publication Kotaku company representative confirmed that there are no tricks in this part of the demo.
“Actually, the purpose of this scene was to make the player’s camera snuggle very close to the wall and show how many details are present in the frame. We didn’t try to hide any downloads and just showed beautiful objects in close-up. “
Another argument in favor UE5 is technology Nanitethat renders millions of triangles of source geometry with resolution textures 8K. In other words, the surfaces of the rocks look so good that Epic Games wanted to give them a few seconds and show them in detail to people.
Moment at 3:35 – 3:48
Epic Games CTO added clarity Jeff Farris. According to him, A close-up scene was also created to demonstrate the capabilities of the new audio technology.. With its help, all the noises emitted by the heroine (for example, touching the rocks) come from a certain place in the environment.
The squeeze served several purposes for us (close-in detail, animation, audio, demo flow), but we did have a tiny worry that folks would think it was necessary to hide loading. It wasn’t. 🙂 https://t.co/Ryp7FBGmEK
– Jeff Farris (@Byooler) May 14, 2023
Moreover, the company assumed that some would consider such a decision to be a trick to hide the download time and wanted to add a comment on this subject in the video, but for some reason it was cut from the final version of the video.
Read also: Sands and devastation: The authors of Cyberpunk 2077 first showed the wasteland and presented a car in the style of “Mad Max”.
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