343 industries published a promotional video in which studio employees talk about their work, production processes, technologies used and the creation of new generation projects such as Halo infinite.
According to the developers, they are trying to find new ways of development, while respecting the legacy of the cult series of first-person shooters. And the head of the gaming direction of Microsoft Phil Spencer sure brand Xbox could not exist without Halo.
Moving on to the development of Infinite, 343 Industries wanted a more open dialogue with the gaming community. An initiative was launched for these purposes. The halo insider program.
In addition, the studio needed more flexible tools. Therefore, a new graphics engine was developed. Slipspace.
Microsoft continues to develop the Halo universe beyond the video game market. We are talking about books, comics, merchandise, as well as a new series for which Showtime is responsible.
The following key employees also comment on the situation in the video:
- Head of Studio 343 Industries Bonnie Ross;
- chief designer of Halo Infinite Jerry Hookwho previously led the development Destiny 2;
- lead franchise author Halo Jeff Easterlingresponsible for the development of the portal Halo channel;
- Halo Infinite Development Director Chris Leewho previously acted as executive producer Halo 5: Guardians;
- Halo Infinite CTO David bergerwho previously worked on Halo 4;
- Head of multiplayer development Halo Infinite Tom French;
- lead music producer Becky Allen;
- community director Brian Jarrard;
- strategy director Sean Baron;
- head of publishing Pierre Hinz;
- Halo franchise development manager Corrin robinson;
- head of entertainment Kiki Wolfkill;
- head of esports Elizabeth van Wieck;
- the head of administration Rob Samsi.
Read also: Testing Halo: Combat Evolved on PC moved to February
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