Warhammer 40,000: Dawn of War III

The use of the Warhammer 40,000 gambling license was well-acclaimed for the debut, with a first chapter that had been able to capture much of the video gaming with its own ways, but then dropped the sequel into a bail-out of poor conviction, breaking the criticism and the public in two, not entirely convinced of the results. Now with the third iteration, Dawn of War III, Relic tried a return to the origins, with a much more traditional RTS than one can think of, with all the pros and cons of the case.

 

The experience, we tell you right away, has convinced us halfway, because if we found it fun to manage our troops, on the other it seemed all too artificial and bland in the development of experience, with the mechanics of game that, as long as you’ve already tried it, may be stunted. We did not touch the single player, we emphasize this aspect, although you can say that there will be seventeen different missions, which will guide you to the use of all three factions at your disposal, as explained in the in

 

terview. The storyline, in any case, has been created mostly to get a deeper knowledge of the factions that we will have the chance to then manage in multiplayer, deepening the knowledge of all components, from Space Marines to Eldar, with a lore that, according to developers, it tends to be much deeper than you might believe. In a word, some sort of tutorial, in order to catapult us into

 

the competitive world. That said, we come to what Relic wanted to identify as the main strength of Dawn of War III, that is, the customization of our faction. Once chosen, in fact, the deployment, we were given the opportunity to choose how to land on the battlefield: we do not talk about detailed customization and high levels, but that in any case allowed us to manage shaders and mod

 

ify the skin for a mere aesthetic variation, while from the gameplay point of view it was possible to choose the advanced support units and also the passive skills to be ready to activate. We have played three games, one with each faction: the first – that

with the Eldar – was the longest one, reaching up to thirty minutes, denoting in our opinion a great balance, even thanks to the opponent. The fun, let’s say, was higher than the other two challenges. The Eldar are not as you remember them in the previous one one with each faction: the first – the one with the Eldar – was the longest one

, arrived for up to thirty minutes, denoting in our opinion a great balance, even thanks to the opponent. The fun, let’s say, was higher than the other two challenges. The Eldar are not as you remember them in the previous one one with each faction: the first – the one with the Eldar – was the longest one, arrived for up to thirty minutes, denoting in our opinion a great balance, even t

hanks to the opponent. The fun, let’s say, was higher than the other two challenges. The Eldar are not as you remember them in the previous oneDawn of War II: thanks to the Battle Focus they have the ability to activate a regenerative shield that must first be destroyed before being hit, which makes them much more complex to eradicate than other factions. Once th

e shield has been dropped, however, they fall quickly enough, as if they did not have much resistance from them underneath the protective casing. Compared to the traditional Space Marines and the Orcs guerrillas, the Eldar certainly represented, as we said

before, the most enjoyable moment of the battle, also for the style with which they are offered and for all the skills at their disposal, able to attack to an area that allows you to kick and stun your opponents quickly enough. Choosing the right faction will be your battle needs,

Warhammer 40,000: Dawn of War III

Return to the Space Marines
Playing as Space Marines, we had the opportunity to touch Jonah Orion for the first time since his announcement, whose presence was confirmed last

September after his appearance in Dawn of War II. Da Chaos Rising, Orion has retained its lead role and gameplay is still a unit of great strategic support, which can create a barrier around itself and that with its abilities can shake its opponents. Johan, however, is no

t the only unit of the special ones that surprised us, because even Knight Lady Solaria has been able to conquer our eyes: a mech equipped with machine guns in place of his arms and that can launch missiles from his shoulders, a real war machine, which, tho

ugh colossal and huge, is certainly not invincible. All his weapons, on the other hand, have a radius based on the long distance, so if attached to the legs will fall immediately to the ground. Telling you about these mechanics wants to

emphasize the variety Dawn of War IIIputs at the disposal of the player, who can always find his opponent’s Achilles heel, even when he is in the field of heavy artillery. Balance, therefore, seemed to us to be good, although it would not be a one-and-a-half hour trial to allow us to draw up a consistent and proper scrutiny, especially in front of the multiplayer, which in our opin

ion will represent the heart of ‘ whole experience. For now it is to be said that the passage to traditionalism is all to be studied and understood better, as well as the direction it wants to take Dawn of War III, now anchored to the already known RTS mechanics, between building structures that allow your army to level up and manage units ranging from simple soldiers to builders. T

earing the idea of ​​bringing their title on the competitive scene, the developers have come out with the choice of video game players: in fact, who will play the appropriate title to the title, thus overcoming the obstacle. Meanwhile, for the Relic team, having such a title as badass is a boon, because even bigger this is, the better. Easy Dawn of War III

Warhammer 40,000: Dawn of War III