It is the same lesson that today have given games like Titanfall in the FPS, the Persona saga in the JRPG or Breath of the Wild in the open
world. That lesson that always concludes that the first and most important thing is fun. And Vanquish was, quite simply, a prophet who was called crazy. An obvious game, but not forgotten, that practically was given away in the drawers of second-hand games of any store.
Therefore, the simple fact of leaving on PC is a wonderful opportunity to play this title as it deserves, improving not only technically,
but giving the possibility to select the language , both of voices and of texts in six languages (between which includes Spanish, English and Japanese). But it’s also a great second chance for Vanquish to have recognition as one of the best-designed shooters of the past generation.
Adrenaline to UltraHD
The computer version, unlike that of the recent Bayonetta, is not made by Platinum itself, but by Little Stone Software , responsible for the PC v
Now, a fairly common PC is able to move the game to 1080p constants and 60 frames per second, but following Bayonetta’s philosophy, both th
e high resolutions and the frame rate are completely unlocked . This means that you can not only get to 4K, but go beyond as well as release the rate of images as much as your monitor allows you to natively. With an 8x Antialiasing of type EDGE or FXAA, anisotropic 16xand all the graphic options in high, will not consume 1GB
of video memory in 1080p60. The remaining graphic details that you are missing are simply not implemented because they were not in the original, and this is a port, not a remastering. Only the original font at a lower resolution is somewhat affected by
this facelift. We also miss options for ultra panoramic monitors, for which this game would adapt quite well, but luckily, this and other advantages, such as the field of view, can be activated from the Steam command line.
The keyboard and mouse feel like a glove Vanquish’s game style
To make matters worse, the keyboard and mouse feels like a glove to Vanquish’s style of play. Unlike Bayonetta, where although possible, the use of a command is highly recommended, Vanquish’s shooter condition makes the keyboard and mouse con
If you did not play at the time, there is no doubt: the Vanquish PC version is absolutely the most recommended
and at the height of what the game already demanded back in 2010. But if you played on PlayStation 3 or Xbox 360, whose versions were very even (slightly highlighting the PS3 by vertical synchronization and something of better quality in cinematics), it is also worth to enjoy this version for computer, because Vanquish is a title that although it is enjoyed the first time, it
becomes much more the following ones, when you already know the bases and how to execute the movements of Sam and his costume in perfect communion . It is in this domain of the suit and combinations of landslides, jumps in time bullet and w
aits of overload, where the work of Platinum reaches the mastery in these times. A time in which a simple shooter, one of those who flooded the shelves of the last generation, is now the obvious one. The forgotten one.