Company Valve published traditional annual post on the results of the past 2019 for Steam’s own digital distribution service. The team said that the revenue from the games of our partners in comparison with the previous year has grown, and the completion was the most successful sale in the history of the platform. The number of monthly active Steam users has increased to almost 95 million (in 2018, Valve talked about 90 million users).
Valve promised in the coming weeks to present a huge amount of statistics in a series of publications “Immersion in Steam Data”. She said that compared to 2018, Steam released more successful new products, and the average earnings for the released game also increased.
Commenting on the success of “Steam Labs”, Where Valve can test Steam’s new experimental features, the company said that since the launch in July 2019, this initiative has brought 2.7 billion hits, 57 million views and 6.1 million additions to the wish list for more than 29 thousand games.
Steam workshop is still popular among users: last year alone, 4.3 million products were downloaded.
The year 2019 for the service was marked by a major update to the library. The new Steam client went public on October 30 last year. The update brought many new features.
Last June, the creators updated Steam’s homecasts, adding the ability to broadcast and play. not only at home. The function became known as Steam remote play. Combining its capabilities with Steam Link app, users can play games from Steam on their phone or tablet (based on iOS, Android or Raspberry Pi) even on the couch or in any other place where there is a good Internet connection. Then in November, developers released Remote play together, a new feature that allows you to invite friends from the Internet to games that only support local multiplayer. In the last two months of the past year, 3.7 million players have taken advantage Remote play and 2.3 million – Remote play together. Management from the touch screen on the phone or tablet through the Steam Link app has become more support 300 games.
Valve also said that in 2019, Steam users played over 20 billion hours.
This year, Steam developers promise to offer the following updates:
- Steam immersion – the team of creators noted that many third-party organizations find it difficult to analyze data on games on Steam (and the general state of the platform) due to the limited amount of information available to the general public. Since Valve had the full amount of this information, she decided that it would be useful to make her own analysis and share the results through several blog entries.
- Soundtracks – Valve will add more complete support for game soundtracks.
- Steam trust – the confidence factor (the technology used in CS: GO) was available to several partners in the framework of closed beta testing last year. This year it is planned to release it for all developers.
- Steam Internet Cafe Program – Since last year, the program is in open beta testing. More than 8,000 sites use it, and Valve is working to ensure that it operates in schools and libraries, in addition to, in fact, Internet cafes, computer clubs, VR centers and so on.
- Steam Labs – several extremely secret experiments are being conducted, and plans are to release some of the available functions into the public domain.
- Steamvr – the team is working hard on SteamVR version 2.0, which will make it even more user-friendly.
- Lists of the best – the developers will collect all the knowledge gained in compiling the lists for news on Steam, and will develop new sections of the store where users will see the most relevant content.
- Steam Mobile App – the creators will refresh the application by adding more login methods and securing user accounts.
- Sales Events – Based on the features introduced at the Lunar New Year 2019 sale, the team is looking for new ways to reward users for participating in sales throughout the year.
Read also: PlatinumGames talked about the technical features of The Wonderful 101 remaster for Switch, PS4 and PC
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