Unusual horror: Keiichiro Toyama, father of Silent Hill and Siren, who left Sony, talks about his new game

Creator Silent Hill, Gravity rush and Siren Keiichiro Toyama released a video of his own gaming company Bokeh game studio, which he recently opened after leaving Sony Interactive Entertainment

In the video, Toyama accurately describes his debut project as a freelance writer, outlining its general tone and mood, but does not touch on any specific details.

According to the words Keiichiro Toyama, the first game Bokeh game studio really will be full of horror aesthetics, but at the same time the developer wants to make it attractive and able to immediately grab the attention of the audience

“Regarding our debut project, I can say that I usually work in several directions at once. This time the focus is on a dark, much more tangible than in my last creations. In a way, I go back to the roots, at least in Horror elements, I wanted to be on that course, and that’s exactly what we can expect from our first game.

But despite the horror foundation of the development, I would also like to keep the game fun. Fear will not go anywhere, but along with it the audience should feel involved in the process, “Toyama said.

Also Toyama commented on the sources of inspiration, as well as his vision of the horror genre in general. The developer noted that he loves pairing scary ideas with an element of excitement and intrigue, which can often be found in various works of art dedicated to deadly games, where participants are desperately fighting for their lives.

“My vision of horror is when our everyday life is turned upside down. Instead of just portraying some frightening elements, horror should ask us questions, question the usual and calm way of life for us. I like to adapt such ideas in my works, I would like this theme to be reflected in my next game.

I often read comics, and recently a new trend has caught on in them – the idea of ​​various “death games”. In such books, in cruel worlds, a kind of entertainment aspect coexists with death. I like these stories, I enjoy reading them. Therefore, I naturally adopted a similar concept. The heroes of such plots are the most ordinary people who find themselves in crazy situations. They are on the verge of an emotional collapse, but they still face some kind of problem or drama. Things like that inspire me, and perhaps you can see for yourself when you get to know our game, “continued the father of Silent Hill and Siren.

In addition, the game designer spoke about the setting of his new game. Toyama noted that he was very carefully looking for the right mood. In his opinion, the levels should independently tell a separate story and set the tone for the rest of the content.

“My previous games were often remembered by the setting. Where we grew up, in what cities or villages, how we got there, what emotions we live in these places. I often think about all this when I work. I was very inspired by my thoughts about different places. so this time [разработку] I started with writing the setting. I carefully consider the maps, looking for unusual ways to set the mood for locations.

One of my vivid memories is a small trip in my free time from work. Together with my family we went to one of the cities of Asia. And he was characterized by traditional oriental moods – a mixture of exoticism with the usual modernism. Then I began to think about a setting that could reflect such concepts. I was thinking about a place that would be a reflection of human energy, its evolution. I think this is a good foundation for the game. ”

In addition to a long story, the team Bokeh game studio presented a number of concept art of his game. Dark illustrations can be found in the gallery below:

Now the debut project Bokeh game studio declared only for PChowever, the studio noted that it aims to release the game on the widest possible number of platforms available. The release should be expected not earlier than the next 2-3 years.

More about creating Bokeh game studio and career Keiichiro Toyama can be read in a separate article… According to the developer, he opened his own studio to “continue to create games in his style.”

Read also: The head of development of the sequel to Final Fantasy VII Remake confessed his love for Horizon Zero Dawn

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