Umbrella Corps

Umbrella Corps is already among us as another Spin-off of the zombie franchise created by Capcom. We’ve already gone through Survivor (which had its sequel), Gaiden, Dead Aim, the two installments of Outbreak, Umbrella Chronicles, Operation Raccon City …

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and now the latter, with the addition of being the game that goes on sale in the twentieth anniversary of Capcom. Unfortunately, a celebration

at the height of what the game deserves must wait, because despite having seen spin-off of all colors, the truth is that this Umbrella Corps is the worst title of the series to date.

Inside

Let’s not get confused: the game in question is not a Resident Evil. Not even argumentatively. That is to say, unlike the rest of titles outside the saga numbered (that they have in common that they follow a plot line within the universe that we treat), Umbrella

 

Corps lacks totally of narrative. As we discussed above, Capcom, and we assume that reluctantly, marks his game as part of the campaign of his

 

anniversary and without a doubt, the fact that not even the name Resident Evil appears makes you expect the worst.

 

The title is practically (if not entirely) focused on the multiplayer on-line experience of third-person action. Before going on to detail the bulk of the title, we will first look into the disappointing campaign, if you can call it that, of Umbrella Corps.

Umbrella Corps (PC) screenshot

After taking control of the character and overcome both levels of the tutorial (basic and advanced) to understand the mechanics of the action and its confusing coverage, we started what Capcom has titled as “The Experiment”. What this Story Mode offers us is nothing more than time trials in which we have to eliminate a certain number of enemies, collect suitcases,

hold a series of zones while we exceed the levels (each poorer) with the incentive of being able to play in the known surplus scenarios of the franchise …

 

But even with these Umbrella Corps does not awaken the slightest interest in the user. Short and repetitive campaign, although the gameplay is frantic, fast, but hindered by a very inaccurate control and a somewhat nefarious melee. The camera does not help: It is so close to us that it makes it difficult to have a vision of what is happening around us.

 

To be more precise, the left side of our screen will be occupied almost completely by our protagonist. The first-person targeting system is coarse and slow, so I rarely recommend using it. The difficulty is not a challenge, although the ammunition is scarce and we die with only three impacts. Among the reasons for this little difficulty is the fact that we have the Brainer, perhaps the most powerful weapon ever known by humans, a kind of electrified tool with which we can crush the

 

undead without having to spend a single bullet. the left side of our screen will be occupied almost completely by our protagonist. The first-person targeting system is coarse and slow, so I rarely recommend using it. The difficulty is not a challenge, although the ammunition is scarce and we die with only three impacts. Among the reasons for this little difficulty is the

 

fact that we have the Brainer, perhaps the most powerful weapon ever known by humans, a kind of electrified tool with which we can crush the undead without having to spend a single bullet. the left side of our screen will be occupied almost completely by our protagonist. The first-person targeting system is coarse and slow, so I rarely recommend using it.

 

The difficulty is not a challenge, although the ammunition is scarce and we die with only three impacts. Among the reasons for this little difficulty is the fact that we have the Brainer, perhaps the most powerful weapon ever known by humans, a kind of electrified tool with which we can crush the undead without having to spend a single bullet.