The trip to Kate Walker

This is a blend that will kick off a line of graphic adventures, inaugurated with Amerzone , and find its highest point with the release of the two chapters of Syberia, still today recognized as the two main stones of the genre in modern times.

 

Kate Walker’s adventures at the dawn of the new millennium have been able to draw attention to a genre that at that time was clearly evident, and still resented Tim Schafer’s commercial (but not artistic) failures company. For this reason, the desperate search for H

 

ans Voralberg’s mammoths has an importance overcoming the simple value of the two games we are talking about. If today we can analyze and discern different types of graphic adventures, that is, classic and Telltale, so much to understand, is also because there was a time before the indie productions where someone had bet on this genre, ‘target. Among these were, in fact,

The trip to Kate Walker

The beginning of the trip: Syberia
Two seem to be Syberia’s central themes : change and travel. This is because, in the 2002 title, players embody Kate Walker, an ambitious New York-based lawyer who finds himself in the remote village of Valadilène for business issues. The beginning of the

 

game, with the bizarre funeral procession of Anna Voralberg, populated by sophisticated automs, has the task of immediately introducing the unique atmosphere of the adventure, suspended between wonder and a real dimension that, with the advancement of the levels, seems to escape more and more. It is, in effect, the journey to prevail on the theme of change; our Kate, as a re

 

presentative of a large overseas toy factory, will be forced or unwilling to embark on a journey to the heart of Europe to look for Hans Voralberg, the last heir to the dynasty whose name symbolizes the manufacture of high quality autos. What is born as a business matter, however, turns into a journey into enchanted landscapes and populated by increasingly wretched characters. In this fairy tale, in which the heroine faces a path not only material, but also and above all spiritual, it also finds the

 

essential figure of the helper, represented by Oscar, the cute handy commando machine of the train that leads through the various cities touched by our journey. The first location is Barrockstadt; here, Kate will have to face it with the three rectors of the local university, a curious structure surrounded by a botanical garden where, I still remember it well, a particular enig

 

ma kept me stuck for a while, trying to open the great wall that prevented the train from advancing. After that, the journey continues to Komkolzgrad, an industrial Soviet city now ruined, dominated by Sergeant Borodine crowds. After having kidnapped Oscar with the aim of stealing his hands to get his body back to work, he will force the protagonist to go to Aralbad, a spa resort where the singer Helena Romanski has taken refuge. After convincing this (in more or less bizarre ways) to

 

return to perform, the couple return from Borodine, who, however, fails to make up the previous deals, imprisoning Helena. Thanks to the use of a good deal of dynamite, Kate will be able to blow up Serguei’s plan, recovering Oscar and bringing the artist back to Aralbad. Once in place, our heroine will find it to be welcomed by Hans, ready to meet her. The intersection, going on with the hours of play, increasingly scatters Kate’s present from his past, and this calls for the continuous calls to the hero’s cell phone by Dan boyfriend and other people who were part of the normal life of our. The heroine of history,

 

however, is a strong and enterprising woman, but above all fascinated by a world never seen before, and capable of depriving her deeply. and this is the continuous calling on the cell phone of the protagonist by Dan boyfriend and other people who were part of our normal life. The heroine of history, however, is a strong and enterprising woman, but above all fascinated by a world never seen before, and capable of depriving her deeply. and this is the continuous calling on the cell phone o

 

f the protagonist by Dan boyfriend and other people who were part of our normal life. The heroine of history, however, is a strong and enterprising woman, but above all fascinated by a world never seen before, and capable of depriving her deeply.We strongly urge you to focus on a further aspect: the sound segment. According to the writer, Syberia is

 

one of the most adventurous graphic adventures ever; each city, every moment, is accompanied by the melodies composed by Nicholas Varley and Dimitri Bodiansky. The beginnings of strings in the Valadilène theme are immediately recognizable, as well as the unbelievable blowback and arches that echo at the end of the Komkolzgrad theme. A harmony that perfectly succeeds in symbolizing the character of decadent and post-Soviet industrial cities. Even the most crazy dreams can happen: Syberia 2

The trip to Kate Walker


After the success of the first chapter, the coupled Sokal-Microids came back to Kate Walker, resuming his affairs where they had ended in Syberia . Our, in an exciting final sequence, had definitively decided to abandon his old life and accompany Hans Voralberg on a crazy appearance. The goal was to reach the ancient island of Syberia, in search of the mammoths and t

 

he Yukol, the ancient people who had taught them. Even in this case, what players were facing was a solid and challenging graphic adventure, but overall, devoid of the magic of the first chapter. Despite a more varied gameplay, and probably a more structured story,Syberia 2 he probably failed to recreate that feeling of wonder throughout the bow of interweaving. In any case, the first place where the new adventures of Oscar, Kate and Hans are to be found is Rom

ansbourg. In this snow-covered and remote village, the protagonists meet the main antagonists of this second chapter, namely the Bourgoff brothers. In fact, they will soon begin to put the sticks between the wheels to our characters with various subterfuges, but that’s not enough; Hans, who has fallen sick, forces Kate to resort to the help of the patriarch of the local

monastery, but it seems inadequate for the purpose. Our then decides to help in the first person the ingenious inventor, and after doing so he

goes on the road that brings back to the well-known train, with the intention of resuming. Bourgoff, however, they are always a step ahead, and they mock at our kidnapping Hans and running away with a means of luck. By e

xploiting the help of Youki, a kind of prehistoric animal, Kate launches to the pursuit. From then on, the events fall: Hans can get rid of the clutches of his buggers, but loses his tracks; Igor, one of the two terrible brothers, comes

to threaten our protagonist with a mammoth fever, but the heroine manages to save himself with the help of Oscar. This is at least in theo

ry, because in the clash with Igor Kate has the worst, slamming his head and staying sensed after being hit by a sled. Once you’re awakened, the curious explorer realizes you’re inside a Youkol village, but the news is not good. Hans, u

nconscious again, lies in a village hut, and the only way to awaken it is to enter its dreams. The brave protagonist, then, ingests a special engagement that allows him to communicate with the inventor, and discovers from Hans the remedy needed to continue

the journey. It will be the sacrifice of Oscar, in fact, the painful act indispensable to continue the journey. The cute automata will therefore become a sort of exoskeleton, necessary for Hans to walk back and pursue his dream. The sacr

ifice of what a traveling companion since the time of and finds out Hans’s remedy needed to continue the journey. It will be the sacrifice of Oscar, in fact, the painful act indispensable to continue the journey. The cute automata will therefore become a sort of exoskeleton, necessary for Hans to walk back and pursue his dream. The sacrifice of what a traveling companion since th

e time of and finds out Hans’s remedy needed to continue the journey. It will be the sacrifice of Oscar, in fact, the painful act indispensable to continue the journey. The cute automata will therefore become a sort of exoskeleton, necessary for Hans to walk back an

d pursue his dream. The sacrifice of what a traveling companion since the time ofSyberia I allows this to come to the realization of Voralberg’s final dream, which will finally see the mammoths, and along with them will start to disappear on the horizon. Kate, in all this, can do nothing but greet her friend, shed tears and smile at the same time.