The Touryst Review | Gamemag

Studio Shin’en multimedia I always tried to do technically strong projects, revealing the potential of the iron with which it works. So her racing arcade Fast racing neo on outdated iron WiiU offers 60 frames per second with advanced physically correct lighting and nice graphics.

Three years ago when transferring the game to Nintendo switch as a reprint, Fast rmx, the developers have significantly improved the clarity of the image, as a result of which the project still looks great, while it takes only 905 MB on the device’s internal memory.

This was followed by another remaster in the form of a collection of puzzles Art of balance, and at the end of 2019, the company released its new game – The touryst for Nintendo Switch.

This time, Shin’en offers a full-fledged adventure in which you, as an unnamed tourist, explore various islands in search of relics of ancient civilization.

The hero will visit Ibiza, Santorini, Mocheriki, Fiji, Soggy (obviously, Jost van Dyck) and so on in order to find mystical sources of energy hidden in underground caches.

Graphically, The Touryst looks gorgeous. The developers once again made a game with stable 60 FPS, surprising with excellent work with light, but at the same time applied an unexpected style reminiscent of Fez, Minecraft and Lego at the same time. The picture looks juicy and pleasing to the eye both in open locations and inside dark dungeons.

Instant downloads – the game turns on instantly and just as quickly throws the hero from island to island. You can only find fault with smoothing, but because of the style it seems that Shin’en does not specifically use antialiasing.

Each location is made in the form of a small sandbox where you study the environment, communicate with characters and take part in various mini-games. By collecting coins and earning them with tasks, such as a quest for photographing, you can buy an upgrade from the seller and gain access to the next tomb.

In the dungeons themselves there are acrobatic sections, various puzzles and security systems in the form of robotic keepers who are trying to stop you. But even these fights are designed as a simple riddle.

At least it seems so at first glance, until you are disappointed in the monstrous management, limited camera and, by and large, boring tasks.