The Solus Project, analysis
The Solus Project is the result of the vision of a Swedish developer with extensive experience in the gaming sector in companies such as Starbreeze, Epic Games or Guerrilla Games . The project was born in 2013 at the hands of Teotl Studios , a small independent studio based in Sweden that had the support of Grip Digital to take the Early Access
on PC and launch the final title in mid-2016, with full compatibility with the virtual reality of Oculus Rift and HTC Vive , becoming one of its main claims. After its passage through Xbox One , finally comes the PlayStation 4 v
ersion, also betting on PlayStation VR, an adventure of exploration and survival – and even terror – set in an alien planet. What can fail?
Actually, there are several aspects that falter in The Solus Project, although to be fair, it demonstrates enough solvency in others to be well considered among science fiction fans and exploration adventures in general. But first, put in
such a mysterious context; we find ourselves in the year 2183, in the middle of the spatial odyssey of a humanity that desperately seeks a new home . Several are the space missions that left the Earth years ago with the aim of finding n
ew worlds to be colonized after the inevitable collapse of life on our planet. And it will be in our approach to the planet Gliese-6143-CWhen our ship suffers an unexpected accident that will catapult us to its surface. From this moment, the unknown
opens up before us, the uncertainty of a human being trapped in a hostile planet , trapped in the most absolute loneliness.