Monty Python and the humanistic ideals.
In the rubric “In plain text” authors express their own opinion only, which may not coincide with the opinion of the editorial board (or may coincide). They are free to do it as they please and in any format convenient for themselves. Everything is possible here.
Homicidomania of St. Anthony
In the game world, a civil war has just ended. The divine Peter and his supporters were expelled to the South, and in the North at the helm stood a progressive secular ruler nicknamed Immortal John (by the way, the protagonist of Richardson’s previous project). Everything would be fine, but since there is no war, then there are no murders. But the main character, who descended from the picture of Rembrandt’s Bellon, just loves to kill very much. For such a character, the sudden triumph of humanism is a real disaster. The only one who can still be legally killed is the very Divine Peter, a real, according to the northerners, monster of the human race. And “can” in The Procession to Calvary means “need.”
Cloths of the Renaissance era devoted to a whole picture gallery
In the world of Joe Richardson, everything is much simpler. The renaissance here has barely begun, and humanism is not yet in full swing. So many tasks can be solved not only with wit, but also with the sharpness of the blade. Cripple does not desperately give us the impromptu crutches we need? You can run around for a bit, getting some junk – or just kill an intractable disabled person. The same goes with all the other guards, guards, and just random NPCs.
At each location there are strange musicians who play something from classical composers. How John Susa got into this company with his Stars and Stripes is a mystery to me personally
Releasing the guts to everyone who prevents them from going further, you can fly the whole game in just five minutes. As a result, someone who is not afraid to run into a bad ending gets a convenient way to skip puzzles. Moreover, in the universe of The Procession to Calvary, he does not even look immoral. True, without a massacre, it’s quite possible to master the path to the main villain in a couple of hours – there are a lot of interesting puzzles, but you will not find anything super complicated. At least if you take the madness of the world for granted.
In any case, this quest was clearly created not only in order to think hard. Working during the game in The Procession to Calvary, not only the brain, but also the lungs. Because sometimes it’s really damn fun here.
Nurturing the feelings of believers
Gamers “for thirty” probably remember the ancient collection of crazy mini-games Monty Python and the Holy Grail: The Procession of Calvary borrowed not only visual style, but also specific humor from there. In some places, completely stupid, in some places – similar to the content from the public “The Suffering Middle Ages”. Sometimes he makes you seriously think, or, at least, frown – very much so gloomy and surprisingly politically incorrect.
Each murder is followed by punishment directly from God. The developer is the last
Unfortunately, the Black Knight or the Tetris with plague corpses are not chopped off, but there is something to see without it. Does the cart need a wheel? Not a problem – there’s just a wheeled man nearby who can be stolen right with the spare wheel. Next to the crucified victims of torture, the merchant sells a merch with their own images. A knight in a field hospital does not suffer from wounds, but from existential despair … Of course, all these gentlemen and ladies have no elaborate characters. This panopticon looks like a party of either drug addicts or mentally ill. There are no deep dialogues with them either, of course. You can exchange several remarks with each one, in which there is no more useful information than in the performance of a fashionable stand-up comedian.
The Procession to Calvary is as much an integral game as an original set of ambiguous jokes. On a slightly worn, but always relevant topic. To some, it will seem hilarious, to someone, probably, repulsive. The main thing is that it turned out to be moderately witty, not too protracted and not at all pathos – and this, by today’s standards, is already something.