The Persistence Review | Gamemag

We already wrote a review on The persistence from studio Firesprite in 2018 according to Playstation VR. Then, in conjunction with a helmet of virtual reality, the project perfectly made you feel the atmosphere of horror on a spaceship in distress. Two years later, the horror appeared on PC (there you can play VR), consoles Microsoft and Nintendo.

In this review, we will consider the version for Xbox one xto find out if the developers were able to preserve all the strengths of the project without the effect of deep three-dimensional immersion.

The Persistence is a first-person horror game with elements of a bagel. The plot of the story is pretty trivial. You are the only surviving member of the spacecraft crew who was seriously injured by the harmful effects of black hole gravity. The whole team died, and the on-board systems went crazy, which entailed a regularly repeated change in the structure of the ship’s internal modules.

In addition, genetic printers designed to recreate human bodies from particles of DNA with subsequent transplantation of consciousness, filled the ship with many crazy monsters. Now the player in the role of security officer Zimri Elder will have to restore the system and find a way to return home.

With a rather leisurely and very meager plot content, The Persistence focuses on the gameplay and atmosphere. The developers warn you in advance that death in the game is a natural occurrence. The project is built on the concept Demon’s Souls – with constant rebirths and leveling the character.

The game is slightly different from projects Fromsoftware. Dying, you lose all the weapons and auxiliary gadgets found on the locations, but save the resources necessary to improve the character’s characteristics and purchase better equipment.

At the same time, you still get experience – not in-game, but personal, pumping your skills as a player. The Persistence motivates to remember the principles of the behavior of monsters who love to wait in ambush, and to think through subsequent upgrades in order, for example, to make it easier to escape from Berserker’s powerful blows.

After each rebirth, the ship is rebuilt – the game each time re-generates the level geometry. Therefore, after respawn, you find yourself in a slightly different environment.

The key word here is “little.” Unfortunately, the disease of the procedural generation of the environment did not pass by this project either. Yes, the arrangement of rooms and corridors will be different, but they are assembled from the same assets. Visually, The Persistence bores after a few hours of passage.