The stories that hooked us to the living.
In this nomination we mark games in which the plot and / or the way it is presented is much higher priority than the gameplay itself. In such projects, a strong story can outweigh any flaws.
Fifth Place – A Plague Tale: Innocence
Fourth Place – Afterparty
Characters, like local hell, are revealed gradually. It turned out to be interesting and ambiguous that young sinners, that demons living in a bright neon underworld, where the noise of discos and drunk parties does not subside until the morning. Shy Milo and stubborn Lola have more than once to make a difficult moral choice; and although the general storyline in any case comes to a happy ending, only the player decides what conclusions the heroes will draw from what happened and which cockroaches they will throw out of their heads. When re-passing, there is every chance to get a new storyline by choosing a different wagering and a way to achieve goals: what are the hellish cocktails that open up new conversations in the dialogues for Milo and Lola, making them bolder, rougher or smarter! Looking at the local swill, I want to try everything – the benefit of Afterparty is a little longer than Oxenfree and runs in 7-8 hours.
Third Place – Judgment
Judgment keeps the intrigue to the very end, at an ideal pace, opening up new circumstances of the investigation and at the same time revealing the characters’ characters. Police officers and yakuza, detectives and lawyers, informants and noble street hooligans are full of actors here, and the story of each of them is neatly woven into the general plot outline. No unnecessary details and shotguns that didn’t shoot: towards the finale, the connections between events that at first seemed unimportant or introduced purely for drama became apparent. And the heroes during the passage become almost family. This is greatly helped by the cinematography of the narration and the talented acting that rare television procedures can boast of.
Second Place – Telling Lies
First Place – Disco Elysium
In words, this idea sounds too grandiose, but by some miracle it works. For all his literary talent and ornate play with words and themes, the studio ZA / UM never for a moment forgets what story he wants to tell. Disco Elysium is a story about a sick, broken man who lives in a world as sick and broken as he is. Inside, he is torn apart by a burden of his own mistakes and a forgotten past, and outside – by a squabble for power, where each faction does not mind having its own cop at the beck and call.
The main thing – do not listen to a tie. He doesn’t understand a damn thing about women.
And what narrative games did you remember this year? What stories sunk into the soul? Write in the comments!