The Last of Us 2 developer leaves Microsoft’s new studio and returns to Naughty Dog

Last fall, Microsoft’s ambitious new studio called The Initiative expanded by several specialists from Naughty dog, including the environment artist Sarah Swenson

To the restart team Perfect darkSarah joined in October. however, after five months, she returned to her former workplace in Sony, which became known from the artist’s personal profile on LinkedIn… The reasons for leaving Microsoft were not disclosed.

At Naughty Dog, Sarah Swenson worked for almost two years (from August 2018 to June 2023) with and was responsible for creating the environment for some locations The Last of Us: Part II, including the Wyoming Forest and Museum, and the National Historic Center. Before joining the Xbox team, Sarah had some time to work in another Sony studio – SIE Santa Monica

Earlier the design director left The Initiative Drew Murraywho decided to go back to the team Insomniac Games, where before that he worked for 10 years.

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