The Elder Scrolls V: Skyrim, the review for Nintendo Switch

Ah, the young Dovahkiin of today … 
For players alien to the forged masterpiece by Todd Howard and members, we are talking about the title that has deeply marked the RPG genre of Western mold. Of course, he will not replicate the enterprise of his predecessor Morrowind, the true proponent of the
open-world revolution, but The Elder Scrolls V has certainly reinvented the concept of epic fantasy. And it is for this reason that we consider the new portable essence of the fifth chapter as its main added value on Switch: the magical atmosphere of Skyrimand its feuds, the devastating power of Thu’um, the hypnotic soundtrack …
All this will finally be at hand and, for TES fans, this is just fantastic. We assure you that it will also be for newbies, to which we will offer some starvation about the protagonist of this review.
The adventure that will lead us to explore the skies of Skyrim stars Dovahkiin, the predestined Dragon Blood, the one who will save the reign of Tamriel from the destructive fury of Alduin and other dragons. We will therefore learn the classic pro
phecy of the chosen hero to discover interesting details and related events that will involve many other characters, all taking part in a long haul of p
rimary and secondary quests. Not only that, but we will also be able to shed light on the origins of the various guilds in the region – the storyline linked to the Dark Brotherhood – and, in the meantime, to observe the cultural differences and antagonisms that exist between the different coexisting races. We
will take the opportunity offered by these tales to visit a rich variety of settings, between enchanted forests and ancient ruins, often and
unwillingly falling into the dark dunkers of Draugr. As well as providing us with a discreet popularity in local villages, the successes of our actions will turn into delightful rewards and, above all, experience points that will give us access to a diverse selection of active and passive skills to increase the power of Blood Dragon.
The player will inevit
ably be swallowed by the myriad of activities disseminated in the immense world of gameplay, allowing him to capture the galvanizing sense of freedom he has been given by this experience and risking, however, being distanced from the goal of the mai
n quest. After all, we are talking about an open-world RPG packed with all the crises of the case, including a dizzying longevity: counting the most relevant expansion campaigns – Dawnguard and Dragonborn – will require at least 200 hours of gameplay to complete the majority of available missions. These times will dramatically inc
rease if you decide to learn all the details and secrets of The Elder Scrolls V, scattered within the many tokens you can read during your stay in Skyrim.
The Elder Scrolls V: Skyrim, the review for Nintendo Switch
Skyrim: Not-So-Special Edition
So how does Talos all do this to Talos on Switch? First of all, you must know that The Elder Scrolls V: Skyrim runs on the Nintendo console at a 720p resolution in handheld mode and – at first glance – at 900p in docked mode, with a framerate anchored at 30fps.
While gaming
experience remains largely unchanged, from the technical point of view there are considerable differences between the version discussed here and its home counterparts. As mentioned earlier, the issue is the Special Edition, but most of the most unpublished improvements and content are completely absent or only partially present in this po
rting. Let’s make it clear.
As we anticipated shortly, we will not have the craving for the mods and the Creation Center – many greetings to the beloved Survival mo
de, at least for the time being – but it is on the graphical front that we find the real shortcomings of this optimizatio
n. As we could expect, there are no implementations seen on PS4 and Xbox One, such as rendering volumetric lights and wi
dening the visual field; Curiously, there are new shaders that improve the presentation of watercourses, while the snow shaders are added to t
he absentee list. A necessary simplification of the polygonal mesh highlights some unwanted graphic artifact and a level of detail that is not always convincing, which becomes even annoying when, for example, vegetation falls within our field of vision.