A Good Year
2012 was an almost unbeatable year for the Graphic Adventure. On the one hand, implementing a scheme that is becoming fashionable, Telltale was spot on with his successful The Walking Dead and his powerful narrative, thanks to a great script, a strong narrative and a couple protagonist certainly unforgettable for who has played to the first season – unforgettable Clementine. On the other hand, the traditional, the Point & Click of life through mouse, left us samples as the vitalist and delicious
Botanicula, the experience that was Dear Esther, the great Pendulum returning with strength and with a New York Crimes whose gameplay was able to link the classicism with the new tactile bets,Zerzura,the Damien of Lucius. And the veteran Jane Jensen of Gabriel Knight as a plot consultant in the first episode of Cognition: An Erica Reed Thriller.
But if we have to talk about a studio, if we have to choose one of these, Daedalic Entertainment will always be one of the most prominent names in betting. After visual wonders like
The Whispered World or A New Beginning , the German studio breathed a dose of constant laughter in the Decania descacharrante -meritazo also for FX Interactiveto achieve practically the best dubbing of the past 2012- and in its second installment,
which multiplied the doses of everything: Of humor, of main characters -this tripled it better, and those who have played will know what we mean-, of delirious situations and political impropriety with the king of the Rufus lollipops.
But also, demonstrating his versatility, Daedalic dared to tell us a classic story in The Dark Eye: Chains of Satinav , 2012 candidate for one of the most beautiful visual aspects of last year that was practically one canvas after another moving with passion and taste for the really commendable detail.
Das Schwarze Auge
The players of the traditional roll that take in this so much time as to know what era erase and rewrite constantly in a card of paper, surely that between Cyberpunk and Advanced Dungeons & Dragons , between Warhammer and
Vampires: The Masquerade, theyheard speak from The Dark Eye , Germany’s most popular RPG; able to beat in sales the pioneer D & D of Gary Gigax and that certainly more than one knew him by the name Realms of Arkania. Since its publication in 1984
until now, the mythology of its own universe has only grown and grow and grow, establishing some pillars of which Chains of Satinav, the most recent video game that has left the land of Aventuria, was fed last year directly. Demonstrating a considerable level of respect, and not merely paying a license to corrupt it as many do, the
Germans of Daedalic Entertaiment made their own the creation of the revered Ulrich Kiesow , choosing races, environments, places and stories from the Dark Eye universe to provide us with the was next jewel in the field of graphic adventures after Deponia.
A story that of a magical journey, an epic crusade that, as is customary in these parts of the role, began with a character marked by a stigma that is more than what the village in which he lives wanted to make him believe he is. With a classic development in terms of the
Point & Click scheme and a beautiful visual invoice, The Dark Eye introduced an extra component to the gameplay in the form of powers that enriched the puzzles of the adventure, although its use was lavished especially in the final.
Now it’s time to return to that dark and dirty medieval fantasy environment, with a direct sequel to Chains of Satinav called Memoria, that his approach also becomes practically a prequel at the same time. Not to ruin the experience to those adventurers who have not yet played
The Dark Eye, simply say that something happens to one of the characters at the end of the adventure. And the game begins with Geron, the bird hunter, entering a dark forest of the kingdom of Andergast in search of a solution to resolve the situation a year after what happened in Satinav.