Paradox decided to go the other way, because I am sure that otherwise a number of conflicts, starting with the Civil War in the United States, would lose their context. In addition, the developers want to release a reliable simulator of society, and this would not be possible if you simply exclude all slaves from history or turn them into abstract modifiers.
Instead, our goal is to try to show slavery, its causes, and the people who lived and fought at the time, as close to history as possible. We think this is the most respectful way to approach this topic, and it is also the most appropriate for the game Victoria 3 aims to be.
Paradox
The company explained how slaves will be depicted in the game and what processes will unfold around slavery. Slaves bring economic benefits, but a nation that allows slavery will sooner or later be dragged into conflict. In addition to the slaves themselves, the abolitionists will take up arms against her.
The developers also explained that they would not introduce a slave trade system, at least in the release version. This is an important mechanic, but in a game focused on the economy, you would have to put price tags on people, and that would devalue the topic. But perhaps over time, the company will come up with a fairly realistic mechanics.
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