Studio Neon giant, which is preparing for the release of a cyberpunk action movie The ascent, in an interview with the publication Gamingbolt talked about the technical side of the console versions of the game. And she said that thanks to the power of consoles Microsoft could not compromise between graphics quality and performance.
According to the creators of The Ascent, the game focused on shaders and dynamic lighting, as well as VFX effects and game physics. According to their idea, the game world should be detailed and dynamic and at the same time react spectacularly to the player’s actions.
Xbox Series consoles offer high FPS, low latency, and high screen resolutions. And thanks to the capabilities of the Unreal Engine 4, the version on the Xbox One will not be so far behind the new console.
The Ascent will be released on July 29 on Xbox Series, Xbox One and PC. From day one, the game will be available on Xbox Game Pass.
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