Superliminal Review | Gamemag

Logic puzzles are one of those genres that continues to develop somewhere on the sidelines of the industry, breaking out from time to time on the main stage. Project Superliminal from game designer Elbert Shea And studio Pillow castle games offers a new look at the established genre, taking a significant step forward since the release Portal and The stanley parable.

According to the concept of the project, you find yourself in a special clinic that treats nervous diseases by immersing patients in lucid dreams. Once in the world of dreams, you feel a new reality, where other laws of physics apply and almost everything becomes possible.

When traveling through a wonderful world, in addition to spatial tasks, you meet tape recorders through which artificial intelligence tries to correct the dream and make it as useful as possible.

But at some point, something goes wrong when your hero gets into a cycle of many dreams inside other dreams, which Christopher Nolan has long talked about in his classic movie “Start

True, here everything was done without an insanely spinning top.

The basic mechanics of Superliminal involves using perspectives and manipulating objects. So, at one stage, at one angle you see uneven stripes drawn on the ceiling, but it is worth changing the position, and you already observe a three-dimensional figure that you can pick up and turn into a step for the desired exit from the level.

Or a chess piece after clever manipulation can be turned into a door.

By moving and moving objects, you increase their size. For example, a small house can be taken from the table and visually moved to the background, turning it into a full-fledged building.

Naturally, puzzles actively insist on using the aforementioned mechanics, so in the course of an hour’s history you will throw blocks over the wall, transfer portals to highly located arches and collect three-dimensional objects from disparate drawings.