STRAFE

Never thought the wardrobe was such a dangerous trade!
Strafe is one of those games that does not help us and does not give us directions; rather, he prefers to throw himself in the mince hoping that after we die a few hundred times, we begin to make ourselves wise. The tutorial explains some basic mechanics through videos where a young lady treats us like a guinea pig ready to be fired in orbit. In addition to moving, jumping and other discounted stuff, we learn how important it is to collect scrap and use them to craft shields and ammunition.
The narrative incipit ends here: what we need to know is that we are at the confines of the galaxy and our mission is to explore a structure called Icarus, collecting more scraps and trying not to kill us. All ‘ At the beginning of the game, we choose one of the three main weapons available between a shotgun riflescope, a miter and a rifle, and we launch into the melee. By proceeding in the game our chosen mouthpiece can be improved through some cruisers that are around, changing its fire mode quite incisively.
In STRAFE each run is different from the previous because of its procedural nature, but do not be afraid, permadeath encourages you to start over again many times than you would like. Both the rooms that make up the levels that positioning and the number of enemies, as well as the weapons and secrets, is completely random and changes each time.
What does not change, however, is the craving with which our opponents try (very often successful) to make our skin. Artificial intelligence is virtually non-existent and everything that moves is limited to running against hitting us with all that it possesses.
During our walk we find occasionally some half-armed weapon abandoned around, best to collect it and bring forth the few ammunition it contains. The scrap, collected by the corpses of the enemies, is used to capture some bullets or shields, but only once they reach its recycling station.
 If we are lucky we can rub a few roses from some (very rare) lockers by restoring some of our energy. The title is full of recalls in the ’90s, for some it would be a crime not to mention the Luftenstein cruiser, where it is possible to make a game to an unpublished version of one of the first FPSs in history.
DOOM startup transactions, 56k modem sound at the end of each level, and MS-DOS style gaming menus are other genius shots that allow the title to leverage a well-targeted target of players. where you can make a game to a non-copyrighted version of one of the first FPSs in the story.
DOOM startup transactions, 56k modem sound at the end of each level, and MS-DOS style gaming menus are other genius shots that allow the title to leverage a well-targeted target of players. where you can make a game to a non-copyrighted version of one of the first FPSs in the story. DOOM startup transactions, 56k modem sound at the end of each level, and MS-DOS style gaming menus are other genius shots that allow the title to leverage a well-targeted target of players.
Strafe
It’s not all that bloody
Strafe is really timely and does not give anyone a discount. Already the fact that automatic charging does not exist is a clear signal of how any forgetting, any distraction, can prove potentially fatal. We have dealt with it with various approaches, but in all cases we have come to a miserable end.
Proceeding quietly and systematically cleaning all the rooms is not good: the enemies are too many and you end up killing the shots to beat the people with the rifle. The ideal is to become bunny hopping masters, stay in motion and give priority to killing enemies that can shoot, losing those who attack body-to-body.
This, however, means having a codon of trackers constantly on the heels, ready to spoil us as soon as we get caught in a corner