A bit old
On the showfloor of the E3 2017, SEGA has set up several areas dedicated to Sonic, but they set up without their own distinct identity among the other franchises in the Japanese house. Between the moss covered walls of Total War Warhammer 2 and a glimpse of the Kamurocho so dear to Yakuza fans, we got to try the two new incarnations of the blue horn.
By leaving Sonic Mania later, let’s start by saying Sonic Forcesis the new three-dimensional title developed by the Sonic Team and expected to be released for Xbox One, PlayStation 4, Nintendo Switch and PC; as mentioned in the introduction, the inspiration behind this title of the SEGA mascot comes from the highly acclaimed Sonic Generations, where you can play different types of scenarios designed for the classic gameplay of the early Sonic and the more modern of the three-dimensional variants .
The first stage of the demo brought us to a city of iron and fire from Eggman or Robotnik who wanted to, while the porcupine was freezing in the movements. In the various sections of the level, the camera continued to change perspective to give the player several visuals to appreciate the action: behind his shoulders, from top to bottom or side, thus giving the most classic 2D perspective.
The level of availability has proved far-reaching and far-away from the exploration possibilities of Sonic Lost World, while retaining several gameplay elements in common: in addition to room dynamism, there is still the possibility of ringing long strings of jumps against enemies or bumpers. Although the game continues to be great and gameplay immediately becomes home, it is difficult to find innovation, but also only new ideas introduced exclusively for this chapter.
Besides the dynamism of the room, there is still the possibility of ringing long sequences of jumps against the enemies or against the bumper. Although the game continues to be great and gameplay immediately becomes home, it is difficult to find innovation, but also only new ideas introduced exclusively for this chapter.
Besides the dynamism of the room, there is still the possibility of ringing long sequences of jumps against the enemies or against the bumper. Although the game continues to be great and gameplay immediately becomes home, it is difficult to find innovation, but also only new ideas introduced exclusively for this chapter.
And a little new
Even the second part dedicated to the older version of the porcupine has turned out to be a canonical one: in this case we faced the other Robotnik machine, we had to defeat it with the more limited moves of the classic version.
Nevertheless, the attack patterns were explicitly designed to make the clash as accessible as it was simply necessary to run from one side of the screen to avoid attacks and simultaneously raise back metal agglomerations that could hurt the enemy . Even here, especially because it is a classic gameplay, there is no news. To find it you need to go to the third stage available in the demo where you could play by impersonating a character we created: you can choose the breed, appearance and gadgets.
Depending on the breed you choose, you have unique abilities, such as the bear in our build that was able to wipe out a line of enemies with just one button press, but you can also choose from six other possible solutions with as distinctive abilities.
In addition, you can also choose a weapon that should represent an evolution of the Color Powers already seen in Sonic Colors; in our case, we had a comfortable electrified whip capable of sweeping away several enemies in one shot. Here, too, the gameplay is close to what is seen in the modern Sonic section and lets think that the two characters can be interchangeable, but SEGA will probably leave the two separate so as to create more trimmed paths around Sonic