So you can understand me Silence is more like The Walking Dead , or any other Telltale Games adventure, than The Whispered World itself. That is not a bad thing in itself, although obviously there will be those who feel disappointed in


this situation. What’s up? Even putting all the attention in the argument , in telling a great story, the game also does not end up surprising as its predecessor did. It has great moments; situations with which it is difficult not to get e


xcited with the illusion of someone who, you know, is enjoying an unforgettable trip. But it is not so much and although it points out ways, and has potential, it leaves you with the feeling that something is missing; that he does not finish offering everything he promises.


Sweet fantasy

The trip could not start better. Protected from the bombs inside an air-raid shelter, Noah and his little sister Reniediscove

r a path that goes straight to Silence, that strange world between life and death that we once walked in the skin of sad Sadwick ; but to their misfortune, there is also a war waged from which they can not escape. It sounds too typic
al, it really is, but when you look through the eyes of a girl, with that sweet innocence with which she sees and understands things, the experience is very different, more human, unique.


Silence analysis

Did you miss The Whispered World? Quiet! You do not need to have played it to enjoy Silence. The protagonists summarize in a great way the great adventure of Sadwick.

There have been times when it has been impossible for me not to smile; get excited with the tenderness with which Renie acts throughout th


e adventure. He is a fantastic character, well developed, who you want to help with all your strength. Every time I saw her interact with Spot caterpillar , one of the most endearing characters in the original, I felt like a child again; I want


ed to go there, wherever they were, to play with them, to join their eternal hugs. And it’s amazing It is a difficult feeling to explain. Too bad th


ey are the only two really interesting characters. Because yes, the story of Noah, which we also control, is very good, has a crumb; but those changes of character that he constantly suffers sometimes make him an abhorrent type.


Silence PC

The puzzles have an almost anecdotal role in the game

The rest? The truth is that I am disappointed. There are very few characterswith whom to interact and these, certainly, have such a secondary role, that sometimes they disappear and that’s it; they were never heard from again. At times I had t

he feeling that whole parts of the game have been cut. That some of the rebels you cross with you had a much bigger role than they finally show.
 And it’s a shame, because these are also interesting characters that you want to know more about. Nothing of that. Daedalic has thrown on the fast track; a direct, linearadventure that does not give much room for exploration or research.



There are few puzzles with traditional style. Most involve moving objects in the same scenario or use the endearing Spot, which is one of the great successes of the game.

There are exciting dialogues, well written, that make you enjoy the story. Even there are decisions ! Moments in which it is nece


ssary to opt for one or another option with interesting consequences. Specifically, a scene comes to my mind that … I can not believe I did what I did! But it happens as with the rest of Silence. There are good ideas, potential, but it goes on tipt


oe for almost all of them. The puzzles, without going any further, they have an almost anecdotal role in the game. They are as a rule too simple; to take one thing and use it immediately on the same stage. Except the puzzles in which Spot intervenes, w


hich can adopt the most disparate and fun, the rest are mostly tests that do not require more effort to click on an element of the stage, drag the mouse, and voila.


Silence PC


There are few video games with an artistic finish as beautiful as Silence. This is one of the many great prints that it offers. What a spectacle!

It saddens me a lot because when Silence adopts the form of a more traditional adventure, and challenges you with more ingenious puzzles, you


find that great graphic adventure for which you had longed for so many years. And the big problem is that even in the plot does not meet expectations. His story has magical moments, situations that give a pinch to the heart, but it does not finish filling. You com


plete the trip and you know that you liked it … although you also feel that something is missing. Not only more hours of play, in just over five hours you can finish it, but also more dialogues, more characters, more unforgettable moments. There is quality, much mastery in the way of telling the story, but also errors that we did not expect in a title of these characteristics.


And the pain is immense when you have before you what may be one of the most beautiful video games of recent years. I do not know what to


say. Look at the images that accompany the text. It is a wonder! At an artistic level,few titles offer such a degree of genius. The s


cenarios, the characters, the lighting … it almost seems that we are facing a traditional animation film, the good ones, the ones from before, even with camera movements that help you immerse yourself fully in the action. And what abou


t the soundtrack . Impeccable. Music is another great protagonist in this adventure that has a good English dubbing and texts in Spanish .