Showed Up But Dusty: Crysis Remastered Review

In some places, Crysis still looks very solid, and the interactivity of the environment makes it possible for most modern shooters to light up: palm leaves crumple, trees break into neat stumps, huts from the blast wave scatter into hundreds of pieces, and the amount of various garbage that you can potentially take and throw into your face screaming Korean warrior, defies counting. Even if you take into account the stupidity of such things for gameplay, all these little things are good for immersion in the game world. But the pernicious spirit begins to manifest itself when someone alive appears in the frame. The torn and twitching movements of the Koreans give them more nanoburatin than people, and the facial expressions of a few characters have long exceeded the shelf life. There are no death animations as such, and the ragdoll-dolls, who routinely fall in unnatural poses, even for 2007 smelled savage.

The main ailment of the remaster was the disgusting technical condition. The latest version of CryEngine still uses 1.5 cores of your processor, which gives the game full carte blanche for the ugly performance on the most powerful console in history, on a modern PC, on the Nintendo Switch. I dare to assume that this is the root problem of the CryEngine engine, and you should not rely on its complete solution with patches. In any case, the wildly dancing FPS counter and constant friezes are a cancer for any shooter, and the appearance of the game will not justify such whims for a long time. Crysis Remastered, sorry, is perceived as a shabby socialite with saggy tits and ugly motley makeup on a wrinkled face. Yes, once you really drove many crazy, but now only too high demands remained from that beauty …

Not having solved the key problems of the engine, the developers from Saber Interactive, nevertheless, managed to produce a lot of glitches and artifacts of varying degrees of nasty. Some objects are loaded right in front of the player’s nose, and some are not loaded at all. Let’s say that many times during the passage I ran into invisible fences and boxes. Trees and clouds sometimes turned into some kind of flat mess. I went through the original on a PC just a couple of days before the announcement of the remaster and I can say with confidence that the already eccentric artificial intelligence of Koreans in the remaster has finally gone wild. The poor fellows are completely out of their minds and get stuck almost in everything and always. The formula by which they determine whether to run towards you at close range, whether to shoot accurately in the head from a couple of kilometers, or just pretend to be a wax figure, no longer lends itself to any mathematical laws. The usual physics bugs have not gone anywhere either. An accidental barrel can enter the car, and the car will start sparkling and tumbling, as if a demon possessed it. Corpses as in the series S.T.A.L.K.E.R., like to fall under the textures and shake as if they are being tormented by an invisible alligator.

On Xbox one x and PS4 Pro the game offers as many as three game modes: performance, quality and ray tracing. A separate item is the ability to enable HDR (which until the recent patch turned the game into an indigestible nightmare). The current generation of ray tracing, which the developers praised so much, is only available on improved versions of consoles, and the value of such a mode is highly questionable. It is unlikely that an ordinary player will notice at least some improvement in the picture when it is turned on, but for dynamic 1080p and performance that has fallen below the baseboard, he will definitely notice. A savvy “ray tracing witness” will quickly calculate the deception, because not all objects and characters are reflected, but only those that are in the frame. “Quality” ups the resolution to 4K for Xbox One X and 1800p for PS4 Pro with 30FPS lock. In “performance” mode, the game runs at 1080p on both pumped-up consoles, and the frame rate is unlocked up to 60. “Here it is, the longed-for opportunity to pass the notorious Crysis on the console at 60FPS!”, – I thought in the first couple of minutes, but the joy evaporated with the first the rays of the sun, like the morning dew. As a result, regardless of the selected mode, the trio of overexposed pictures, dashingly jumping performance and graphics glitches turns the passage of the game and one big migraine attack.