Russian subtitles, speaking Alix and one-handed weapons – new information about Half-Life: Alyx from Valve

Several key developers of the upcoming VR shooter Half-Life: Alyx from studio Valve spent on the site Reddit large-scale AMA-session, where everyone could ask the authors a question about the new game. Below is the main information from the past interactive, including a lot of different new details about the project.

  • In total, about 80 people are developing Half-Life: Alyx. This is the largest development team within Valve in the entire history of the studio.
  • Since Alyx is a VR title, the authors paid special attention to avoiding unnecessarily cruel and nasty scenes that, due to the high level of immersion in the game, can be negatively perceived by part of the audience. At the same time, the team understands that the horror elements have always been part of the Half-Life universe, and in the new game they will not go anywhere.
  • In recent years, there have been rumors around the network that Mark Laidlaw, one of Valve’s veterans and senior screenwriter of the Half-Life universe, broke up with the company in a not-so-good relationship. However, as it turned out, this information is groundless, and Laidlaw actively supported the Alyx scriptwriters, advising them in every possible way on a variety of issues.

  • In addition to the obvious sources of inspiration from Half-Life 2, the authors of Alyx did not forget about the original game. For example, the Combine artificial intelligence for a new project was created with an eye on AI in the very first part of Half-Life.
  • Traveling on all kinds of trains is already a classic and fan-favorite element of any part of Half-Life. And Alyx is no exception. In what form this moment will be presented, not yet reported.
  • The game is in the final stages of development. Now the team is making the last adjustments to one of the final scenes, and also, together with a group of testers, is looking for all kinds of bugs and other errors. Alyx will definitely be released on time.
  • The release of the Source 2 SDK toolkit, which would allow enthusiasts to personally play with the new Valve engine, is currently not planned. The developers would be happy to share their best practices and allow fans to delve into the creation of their own projects and modifications, but now they just do not have time for this, since all the efforts are devoted to the production of the game. However, this does not mean that the situation will not change in the future..

  • Some loyal fans of the universe were surprised by the fact that the main character Alix in the new game will actively communicate with other characters. In a sense, this violates the unspoken tradition of the series, where the protagonists have always been silent heroes. But the authors insist that this in no way affects the narrative of the game in a negative way, and Alyx in spirit will definitely feel like a genuine part of the Half-Life universe.
  • All types of weapons in the game can be used with just one hand.. This, of course, does not mean that you cannot aim with two hands. But according to the idea of ​​game designers, during the game process, you often have to perform several actions at the same time, for example, interact with the environment using a gravitational glove or highlight dark areas with a flashlight, so everyone will always have the opportunity to repulse the enemy using only one of the controllers.
  • Composer is responsible for the music in Half-Life: Alyx Mike Morasky (Portal 2, Team Fortress 2). He consulted a lot with the legendary Kelly Baileywho is actually the father of all the soundtracks in previous parts of Half-Life. As a result, players can wait for a soundtrack familiar in tone, but interpreted in a new way.

  • At launch, Half-Life: Alyx will support subtitles in ten languages: English Russian, German, French, Spanish, Japanese, Korean, Simplified and Traditional Chinese, and Latin American Spanish. Dubbing into languages ​​other than English is currently under consideration, and you probably should not wait for it to launch.
  • The capture of the movements of each of the fingers, provided by the Index controller, according to the authors, is the best option for Alyx, since it opens up more space for point interaction with the game world. Despite this, the project has been thoroughly tested and optimized to work with most current VR solutions.

The release of Half-Life: Alyx will take place on the PC in March this year. Now the game can be preordered on Steam..

Read also: Rumor: Nintendo is working on a new Switch model with a single-chip system based on the NVIDIA Volta architecture.

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