The good Joe Madureira, well-known artist Marvel and Blizzard with a great passion for videogames, is the author of all that magnificence.
After the premature end of THQ and the substantial disappearance of the brand, Joe has worked to open together with his brother and some old collaborators Airship Syndicate: an independent study without excessive aims but determined to continue to produce titles with a particular care.
Rather than looking for a publisher and risking again to see the work of years vanish, our have decided to switch from Kickstarter, giving life to a project with very simple mechanics but in a short time, want for fame, or for the credibility of the people who worked there, managed to get the funds needed to be financed.
Quickly, the media campaign has attracted new investors including THQ Nordic, which has offered to publish the title on the major platforms but leaving full control of the US study. From a project originally designed for PCs, Battle Chasers had become an all-round multi-platform, including the Nintendo Switch. We have long played the PlayStation 4 version and it is finally time to give a final evaluation to the title,
GULLY, CALIBRETTO: I MISSED YOU
Battle Chasers: Nightwar is not a brand new to sincere beings, since it throws its roots even in the 90s when Mad devised and produced a series of comics where they were told the adventures of an orphan girl of the father and magic gloves given him inherited, in an epic incnclusa that left several open question marks.
The comic did not have a great success, to be honest, and take back the story at a distance of almost twenty years must not have been a simple choice to take. Would old fans still be interested in the adventures of Gully and Calibretto?
And the new players would have shown interest in a series unknown to them? Fortunately, the answers were both positive.Battle Chasers: Nightwar immediately makes a smart thing: it moves away from the comic storyline to tell a new parallel adventure, but placing itself on a subsequent timeline compared to what it read on paper.
The members of our group already know each other, they already have close ties of friendship and it will be up to the player to get informed about the background of each single protagonist. After all these years, a story based on the past of the heroes would have made more sense as a starting point, just to put old and new fans on the same level and from there expand the speech. It is a bit ‘difficult in fact to immediately identify with the narration,
with many holes left by a plot that takes for granted a large number of elements. We do not know why our troops travel together or because they are bound by such deep friendship, especially during the early stages of play. A little confused, then everything
that happens on the screen is taken for good without understanding it thoroughly. and if you are new to the series you will advance for the first ten hours by clinging to the little details given by the glossary and the notes scattered around the game world, but making it difficult to fall in love with the protagonists. The situation is destined to improve after a
dozen hours of play when this new adventure begins to come alive. The key is the arrival of Alumon, an unprecedented character designed specifically for the video game that brings with it a turn in the entire plot and represents the essential step to allow the title to mesh properly.
All the second half of the adventure runs smooth and starts to become interesting, putting on the plate also interesting antagonists and letting the horizon catch ever more difficult and stimulating clashes. but making it difficult to fall in love with the protagonists.
The situation is destined to improve after a dozen hours of play when this new adventure begins to come alive. The key is the arrival of Alumon, an unprecedented character designed specifically for the video game that brings with it a turn in the entire plot and represents the essential step to allow the title to mesh properly.