Thus, we embody a strange individual with an even stranger mask whose brain has been hacked to enter a corporation and take down their boss. Little will need to play as the errand boy, since a mysterious hacker will save us and explain how they have played with our brains, in addition to kidnapping our brother to ensure that we fulfill our mission. Nothing o


f the other world as far as narrative, but Ruiner tries it, relying mainly on a very well achieved cyberpunk ambience , whose soft melodies in the city and pipe steam submerge us perfectly in a city where the implants and the cult to the machine reigns through the streets, while more sugarcane songs accompany us in each new level, with an intense and forceful soundtrack.


Thanks to these subtle mix of action-focused levels and some pauses, Ruiner seems like a good heir to games like Shadowgrounds or Alien Swarm, but without staying in the simple tribute. At all times he tries to contribute his own personality in a style that marries very easily with that of his own editor: Devolver Digital . Playfully, it does not even need to resort to the most explicit violence to impact; they already do some interesting mechanics that wisely mix firearms to turn it int


o a dual shooterof manual and short-range weapons as a last resort. The amount of enemies that come our way converts the combats into a dance where the most important thing is to move at all times, keep enemies at a distance while we strike them down with bullets and use our resources at close range when things get ugly, since the melee fights are not as effective as firearms and our life is quite limited.



Hello Darkness

Ruiner is not simple. Its medium level of difficulty already puts us in a challenge where we will die a few times, while the Difficult mode is the one recommended by the developers to sweat blood. The interesting thing about its dynamics is that, although it is a challenge to clean some areas and live to tell, its punishment usually leaves us very close to where we hav

e died (usually in the last batch of enemies that we have annihilated). We will still have to pass that barrier and for that the important thing is to do a better management of the weapons to be collected and of the skills that we have at our disposal. The best? That everything flows fast. Not only the rhythm of the game It is vertiginous, but to restart after a death is a matter of microseconds, a necessary element so that frenetism does not decay at any time.


Ruiner analysis

It will be very usual to leave alive by the hair. Fortunately, sometimes a life reload awaits us around the corner.

Note the differences in control . For the PC version, you can play with both keyboard and mouse and with remote, the traditional method in the consoles. The difference is quite substantial, because although with keyboard and mouse we have been more


effective when shooting enemies, it costs more to use all the powers and, above all, to switch between melee and fire attack, since there is to raise or lower the mouse wheel. In command, the closeness of the buttons makes the use of the powers and the change between instantaneous attacks more organic, by pressing RB or R1 for the melee and RT or R2 for the attack at a distance; however, the accuracy suffers.


Ruiner PC

Everything flows fast, frenetism does not decline at any time

It has also included a progression systemfor the skills, that help us to deal better with each situation that we will face. Thus, we can get a shield to stop and even bounce bullets; a grenade to hurt whoever approaches us; slow down time; a quick dash to dodge; improvements for our health and energy … Among many others. All of them, with ample options for im

provement, but perhaps the most successful is the possibility of reassigning your karma points (experience) when leveling up, allowing you to change skills depending on the challenge you have at that moment. Sometimes it will be better to move quickly with the dodges when you face kamikaze enemies that want to explode with you, while others are more useful to improve the shield to reject the rain of bullets.



Ruiner PC

Ruiner does not want to be a shooter without more. After finishing a level, we can explore its city of cyberpunk cut.

As we said, after a level fulfilled and his final boss defeated, we can relax in the city of Rengkok. A small but open environment where you can meet the fauna that inhabits this future cyberpunk to each more eccentric than the previous. This small e


xploration has its reward, because it will allow us to deepen something more in the history, but also to know the characters that reward us when we go on a mission. They are not secondary missions per se, but when finishing with certain enemies or finding information they will reward us with karma to improve our protagonist.


Ruiner is not a long game, but it has an adequate duration. Know when to stop and when to incorporate a new element to shake a bit the nest. Even so, there are times when some players may feel some fatigue when we have seen all the surprises that it ha


s to offer, and that is where its gameplay suffers, beyond the final bosses who always offer a challenge to match. Its setting, in addition, is very successful and the use of saturated color and each of the effects manages to give life to a setting as dark as the chosen one. It is also accompanied by some vignettes to show the characters with a lot of personality.